The sideboard is where the Infect is for a reason- so our opponent wont ragequit after game one!
Turn 1:
We mulligan aggressively with this deck.
Mulligan if you don't have at least 2 Basic Lands.
Mulligan if you dont have these combos:
Groundswell
+
Khalni Garden
Groundswell
+
Wind Zendikon
Glistener Elf
+
Groundswell
These are Combos that, frankly, we need to open with. Swinging on turn 2 for 6 flying damage, 4 walking damage or 5 Infect damage, is really, really good.
Wind Zendikon
is a turn 1 2/2 with flying. There is no situation, unless we have
Glistener Elf
, that we don't want to play him. Mulligan if you don't have
Wind Zendikon
or
Glistener Elf
.
Khalni Garden
is a turn one 0/1. next turn we can pump it for up to 9 damage.
Turn 2:
Now we Buff our creatures with a
Groundswell
or 2,
Vines of Vastwood
,
Wild Might
(if we went first),
Mutagenic Growth
,
Distortion Strike
(for a turn three unblockable Pump), or
Groundswell
+
Mutagenic Growth
+
Unstable Mutation
if we have
Glistener Elf
. That last combo is 10 infect damage. WE HAVE ALREADY WON.
Turn 3:
We either go for the kill with
Glistener Elf
, or we use our
Distortion Strike
with its rebound. we could also cast
Jeskai Sage
,
Elusive Spellfist
,
Blighted Agent
,
Ichorclaw Myr
, or we can keep pumping our creatures.
Rush of Ice
Will slow our opponents aggro, and accelerate ours.
Best opening hand (lands may vary)
Mutagenic Growth
+
Glistener Elf
+
Unstable Mutation
+
Groundswell
+
Forest
+
Forest
+
Island
And that's our 3-turn plan. Play game 1 without infect creatures, then sideboard, even if you won, your infect creatures with
Jeskai Sage
,
Wild Might
and
Wind Zendikon
.
Happy Killing!