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Disciple of Deceit- This. This card will help us out in looking for our
Assault Formations. And if we already have an
Assault Formation on the field, then we can go digging for other cards with the same CMC of the card we discarded. With the help of
Assault Formation, this card will become a 3/3 not too shabby, eh?
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Disowned Ancestor
- Not that much to say here Other than the fact that it could become a 4/4 1 drop if Assault Formation is down. It can also become bigger throughout the game if you choose to use its Outlast ability.
-Dragon's Eye Savants- All the yes to this. This becomes a 2 CMC 6/6! Yes, you heard (read) right. This is a bomb and will smoosh anything opposing it. >:D It also has a second ability where you can morph it, and when its turned face up, you can look at your opponents hand. Boom.
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Hover Barrier
- This card was added in for evasion. A flying 6/6? The horror! This will devastate your opponent's field if they dont have any removal or creatures to deal with this thing.
-Phenax, God of Deception- Alright guys, this is our second win condition. Its indestructible and helps mill out our opponents deck. How? Well, it gives our creatures an ability that says Creatures you control have " (Tap) target player puts top X cards of his or her library into his or her graveyard, where X is that creature's toughness" Yes, you read right, if we by some reason cannot get an Assault Formation out, this will turn our creatures with huge ass toughnesses (is that even a word?) into a threat instead of sitting ducks.
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Profaner of the Dead
- This essentially stalls our opponent and is a board wipe, which helps with those pesky aggro decks and maybe some other decks. It bounces all creatures into their hands (that have a toughness lower than the creature we exploited) and helps clearing the way for our creatures to swing in and demolish.
-Sidisi's Faithful- Basically the same as
Profaner of the Dead
but on a smaller scale.