When i find myself with a Swans of Bryn Argoll and a Phytohydra in play, some creatures on my opponent's side that need to get wiped out, all I have to do is cast Blasphemous Act for one red mana. Then I draw 13 cards. And put 13 +1/+1 counters on my Phytohydra. Then make it unblockable with Gods Willing or
Apostle's Blessing
.
Lands: Forbidden Orchard: By far my favorite land in the deck. Minimal drawbacks with 12 cards in the deck that sweep the tokens away almost immediately. Forest, Plains, Mountain: basics in case i run tinto Path to Exile.
Jungle Shrine
: my ideal turn 1 play, gives me all my colors, and we dont cast anything on turn 1 anyway. Windswept Heath, Wooded Foothills: fetches for the shocks. Sacred Foundry, Temple Garden, Stomping Ground: shocks, ideal for playing by themselves or for fetching.
instants/sorceries: Path to Exile: for clearing away anyhting that doesnt get killed by my sweepers.
Savage Twister
: good for clearing off any tokens made from forbidden orchard, or sweeping some other team my opponent has. Pyroclasm: great card for the early or late game, same as savage twister. Blasphemous Act:the best card i can play once either of my creatues are in play.
Apostle's Blessing
: for giving protection to one of my creatures, forcing through damage. Particulary good if there is a Spreading Seas on one of my lands. I can still cast this with blue mana. Gods Willing: slightly worse than
Apostle's Blessing
, scry is irrelevant in the late game when I need to give protection.
Weird Harvest
: for finding swans or hydra. [[summoner's pact]:] for when I run out of gas in the late game, to find hydra. Lightning Bolt: well, i have a deck that can produce red mana in modern. i guess i'll run bolt.
creatures: Swans of Bryn Argoll: turn 4 play, setting up for Phytohydra and good for drawing cards when im out of gas.Phytohydra: the star of this deck. I absolutely love this card. I think this card is just busted and thats why this deck exists.
Combos:Phytohydra
+
Swans of Bryn Argoll
+ Blasphemous Act
+
Pyroclasm
+
Savage Twister
Round 1: against U/B mill: lost game 1, got hit with Jace's Phantasm too many times. Won games 2&3, with him auto conceding against Leyline of Sanctity 1-0
Round 2: against U/R twin: won game 1, swept away his creatures and value-ing him out with swans+act. game 2 i lost, turn 3 twin combo. (he was running Simian Spirit Guide) Won game 3, double torpor orb was more than he could handle. 2-0
Round 3: vs 5-color domain: lost game 1, swept away voice of resurgance to leave him with just 2 tokens, which I could sweep away next turn, if he didnt bloodrush 2 Ghor-Clan Rampagers for exactsies. Game 2 i had no sideboard against him, and thats a bad way to go. kept a triple-pyroclasm hand, but he kept playing creatures through my pyroclasms and savage twisters, and eventually killed me off with a
Might of Alara
. 2-1
Round 4: vs mono red burn: lost game 1 from an early swans haunting me, he drew about 15 cards. Then just killed me with burn spells. Sided out swans, brought in leylines. that was enough to get the damage through. 3-1
Round 5: vs Bant Creatures: won game 1 by killing off everything he had with blasphemous act. drew 13 cards and had so much card advantage form there he couldnt do anything. Won game 2 by nervermore naming goyf and batterskull. 4-1.