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Post Rotation Jund, Hydra

Standard* BRG (Jund)

Alibrio


Sideboard


Maybeboard


Post rotation Jund, Getting creatures REALY big.

The big guy is Kalonian Hydra being able to double all the counters on all creatures.

Through Renegade Krasis and Valroz I should be able to make even my mana dorks a threat in a few turns

Scavenging Ooze are in to offset my use of shock lands and can grow to be pretty decent and is pretty good graveyard hate.

Dreg Mangler Reaper of the Wilds Trigger Renegade Krasis Pretty easily for a 4 Drop

Dormri and Reaper of the wilds in addition to the Temple of abandon helps to facilitate card draw and smooth out draw.

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Optimally We start out with a Green source in hand, Stomping Groundfoil or Overgrown Tombfoil

We open up with Either Elvish Mystic or Experiment One

Turn 2 We can go into a Lotleth Troll or Scavenging Ooze and if we are running against Control match ups, Ramping from Elvish Mystic Into a Turn 2 Domri Rade Will Set us up and ahead of most of their counters and will give us answers and board presence.

Otherwise Domri is Straight solid card Draw and Removal for us, Incredibly useful.

Varolz, the Scar-Striped on turn 3 gives us great Growth on our creatures being able to scavenge EVERYTHING and is pretty hard to get rid of.

On a side note I usually hate mana Dorks later in the game, its disappointing to draw them later, But with Varolz, the Scar-Striped and Lotleth Troll that is greatly diminished since I can sac it to the Troll and Scavenge it for 1 Green and give my troll 2+2 or alternatively block with varolz and regenerate him with the dork.

Renagade Krasis is a nice little way to bring up the rest of our creatures. Dreg Mangler, Reaper of the Wilds and Kalonian Hydra will all evolve him, which will make even our mana dorks a threat.

Our big threats are Reaper of the Wilds and Kalonian Hydra. Reaper is a 4 drop 4/5 straigh just a good body. But the mana abilities make it awesome, IMO almost on par with AEtherling

Reaper of the Wilds Can become Hexproof for (1)G or Gain Deathtouch from B so it is tough to get rid of and is something most people dont want to attack into. Its final ability whenever ANY other creature dies, you may scry 1, smoothing out card draw.

Kalonain Hydra is straight just a beast especially in this deck where most creatures have or can give +1/+1 Counters. Can pretty much double your board presence if allowed to resolve. If they dont die from an alpha the following turn, something is majorly wrong.

Our Removal is in Dreadbore and Mizzium Mortars, Dreadbore being able to kill any creature or PLANESWALKER for 2 mana I love that, and the mortars are realy good for burning out almost any threat, The overload is not out of reach and is almost a board wipe on most creatures.

Bow of Nylea is pretty nice looking. for (1)G tap you can ramp up our creatures more with +1/+1 Counters. Can Deal 2 damage to flyers or gain 3 life in the case of stalling out. Or put 4 cards from our grave into our deck. Doesn't seem as useful. but the others all are relevant. This is just straight good especialy for turns we have spare mana open.

Rakdos's Return Helps on control and mid-range match ups. Completely decimate their card advantage. Sides out more on aggro matches.

SIDEBOARD... 3x Abrupt Decay, Deals with a good amount of creatures, Kills Reckoner and Detention sphere. Cant be countered. This is sided in against control or against stalls.

2x Dreadbore More Removal if necessary.

4x Ghor-Clan Rampager This is sided in against other aggro or against Graveyard hate. I side out Varolz. and Dreg Mangler. Its a good body for the mana cost but I can see his bloodrush being used more.

3x Golgari Charm all the modes seem relevant. All creatures get -1/-1 is mostly useful against token decks and little chump blockers. Destroy Target Enchantment with theros around the corner this will be very relevant. The big one is Regenerate all creatures you control, Great against the Control or Aggro matchups, Can have our creatures survive most board wipes, or block all our opponents threats, have them tap out and keep all our creatures and alpha next turn.

2x Gruul Charm Allows us to swing in unblocked or hate on their flyers.

1x Rakdos's Return Scroll up : )

Comments

Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 1 Mythic Rares

33 - 5 Rares

6 - 9 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.54
Tokens Emblem Domri Rade
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