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Tons of neat graveyard interactions. Sundial just makes them more awesome. Almost everything that can be in your graveyard can be useful.

A 5/6 flying on turn 4 without exiling anything is nice if you use Postmortem Lunge and a Sundial of the Infinite.

So is a permanent 4/4 flying after using Geist of Saint Traft.

With all the self-milling, your Sun Titan can be brought in with the Postmortem Lunge and bring out two permanents instead of one. For instance, it could use it's enters-the-battlefield effect to bring in a Sundial of the Infinite, and then attack and bring in a land so that it can stay on the battlefield at the beginning of the next end step.

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Playtested: Added some light creature removal with Fiend Hunter. I played around with Jace, Memory Adept but I wasn't happy, since there's no way to bring it out of the graveyard. A 3CMC planeswalker might have been nicer (Liliana? I don't want to commit to swamps...)

Mirror-Mad Phantasm has repeatedly been fun and awesome, despite what people think about it. Usually puts some Skaab Ruinators in the yard, and due to the way the mana works out, I'm able to play them. It makes for a great 1-2 punch.

I also added some Merfolk Looters, and it's nice to be able to chose what to put in the yard. It's basically a (T):draw a card if you have a Skaab Ruinator in hand.

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Date added 13 years
Last updated 13 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 0 Mythic Rares

19 - 0 Rares

15 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 2.62
Tokens Angel 4/4 W, Spirit 1/1 W
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