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Sorcery (2)


An aggressive deck that builds large flying or trample creature with strong mechanics for early, mid, and late game. Can kill as early as turn four or create a near infinitely big trampler to end late games.

Having trouble deciding between Increasing Savagery and Blessings of Nature . I feel like Blessings of Nature is more aggressive for early game and Increasing Savagery has more late game potential, and since the deck is meant to be fast, I am currently using Blessings of Nature .

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 0 Mythic Rares

29 - 9 Rares

11 - 0 Uncommons

7 - 6 Commons

Cards 60
Avg. CMC 3.11
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