Maybeboard


Kozilek as strong as I can make it. Still under revision. See Eldrazi Tribal [70-80%] for a friendlier version of this deck.

Game-ending combos:

Infinite mana:

Infinite mana payoffs:

Rings of Brighthearth is a fair and balanced Magic card:

Firstly, Basalt Monolith and Rings of Brighthearth make infinite mana.

Voltaic Key, Rings of Brighthearth and infinite mana allow for unlimited artifact untaps. The two cards make infinite mana with a little help:

Combine the key, ring, infinite mana and these cards:

  • Mystic Forge - exile any lands from the top of your library.
  • Oblivion Stone - put fate counters on all of your permanents before popping the stone.
  • Liquimetal Torque - make all non-land permanents artifacts, also meaning access to a new suite of activated abilities. Endbringer is the only non-artifact permanent of note in this list.
  • Dungeon Map - explore as many dungeons as you like. This can kill your opponents.
  • Relic of Progenitus - exile all opposing yards and keep the relic for later :P
  • Strionic Resonator - infinite copies of triggered abilities.
  • Lithoform Engine - infinite copies of spells and abilities.

Cool things you can do with Lithoform Engine and infinite untaps:

  • any number of a single planeswalker ability, such as infinite Ugin, the Spirit Dragon bolts (or minus ten lol).
  • copy Unstable Obelisk's secondary ability for unlimited permanent destruction.
  • copy Expedition Map's ability to move all lands from library to hand.
  • copy Buried Ruin's trigger to return all artifacts in your graveyard to your hand.
  • copy Treasure Chest's ability a few times, then copy it again if things are going well for you. You can put as many rolls as you want on the stack, but you'll draw yourself out eventually. Too bad it's not a "may" ability :/
  • copy Urza's Saga's second and third ability as many times as you want, make an arbitrarily large army of constructs and / or pull all zero or one mana cost artifacts from your library to the battlefield.
  • destroy all of your opponents' lands with Strip Mine.
  • kill your opponents with Sunscorched Desert. This is lethal even if your opponents have an arbitrarily large amount of life, just say you're dealing damage equal to an infinity twice the size of theirs.

Deserted Temple is the land version of Voltaic Key. It combos with Rings of Brighthearth and Scorched Ruins to create infinite mana and then infinite untaps of lands. Notable combos:

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Date added 3 years
Last updated 3 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

14 - 0 Mythic Rares

39 - 0 Rares

28 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Construct 0/0 C, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Eldrazi Scion 1/1 C, Goblin 1/1 R, Skeleton 1/1 B, Spirit 2/2 C, The Atropal, Treasure
Folders Commander/EDH, SUPER COOL DECK!, Good Lists
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