Hi! This is a new deck that I made with Gatecrash. The idea is very simple. You have creatures whit a low cost that become realy strong in the midle game. Take a look:
Blessings of Nature:
One of the cards that make the creatures bigger. I only put 2 of these becouse with 4, the chance you buy one in your draw hand is great. And it isn't what we want.
Bond Beetle
Particulary, I love this one. A little Beetle, 1 mana cost, put a +1/+1 counter on a Creature you control, and can be use to block. Espetacular. Often, is a alternative to put the counters on it, for exemple, in a case that you have a Beetle and a Hydra and buy the miracle card, if you put the counters on the Hydra, that will become very strong but with any removal will breake your strategy, so Four +1/+1 counters in the beetle, with rancor, makes a 6/5 creature with trample for 3 manas, and also you have a Hydra.
Deadbridge Goliath:
Great power, low cost and when it dies, can make other creatures greater. Nothing else to say.
Fog:
In all the games, we have about 90% of chance to have a situation that we think: "Ah.. If I have a Fog right now..". So there it is.
Forced Adaptation:
Gatecrash card that is a clock to oponents death. You cand use to wake up the dragon in a few turns, to make a Hydra or a Ooze more strong or even to put on a Beetle and see waht hapens.
Increasing Savagery:
Other card to make your oponent shake his leg, imagine, a 8/8 dragon creature with fly on turn 4, with 2 cards. And the flashback is amazing, 10 +1/+1 counters. Probabily the game is done.
Mizzium Mortars:
We need some removals too, and nothing better then a 4 damage for 2 manas. Overload this and you will see hate in your oponent's face.
Pillar of Flames:
Removal whit exile.. Wonderfull.
Predator Ooze:
3 Manas, a indestructible Ooze, that become strong when atacks and when kill creatures. Let me tell you, many times, the word "Indestructible" is the only chance to win.
Primordial Hydra:
I think that everyone knows how this work. Other clock to your oponent death. I don't will lie to you, in the begining it's very easy to removal this card, but if your oponents don't have a removal in this time, 3 turns latters It's will became a great problem to him.
Rancor:
1 Mana, +2/+0, Trample, If will be put in a graveyard put back in your hand. Fantastic.
Slumbering Dragon:
The reason to make this deck, I aways love this card, but till now i didn't saw a way to make it work. Then gatecrash came, whit the simic cards to play with counter in the creatures. And now I have my deck done. With this cards its possible to wake up the dragon in turn 3 or 4, and this i'm not counting with your oponent atacks.