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Ramp and get Prossh out as fast as possible to generate tokens. Use token doublers, sac outlets to control the board and ping enemies. I have had better results with the deck after removing extra token generators and just focusing on using Prossh as the main token generator while using lots of ramp to get it out faster.

I prefer not to have infinite combos so Food Chain isn't in this deck. Tooth and Claw is another card that enables infinite tokens and damage with a token doubler on the board like Doubling Season and any ETB damage card like Purphoros, God of the Forge .

Alternate Win Conditions

These are the cards to tutor for to try to end a game other than swinging for 21 commander damage:

Vicious Shadows - Use a sac outlet to hit an opponent for 1-7 damage. Nice when prossh gets removed from the board but you still have tokens.

Tainted Strike - Use when swinging in for 10 with prossh instead of 21 for an unexpected quick win.

Craterhoof Behemoth - Use with prossh and tokens without any sacs (for a minimum of 8 creatures on prossh's first cast --> 48 damage from tokens, 13 from prossh, 13 from craterhoof for 74 total trample damage)

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Date added 10 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

42 - 0 Rares

18 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens 2/2 C Artifact Creature Spawn, Beast 3/3 G, Dragon 4/4 R, Human Soldier 1/1 W, Kobolds of Kher Keep 0/1 R, Satyr 2/2 GR, Snake 1/1 B, Treasure
Folders EDH
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