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Prowess aggro! A deck that I brewed up to replace the heroic deck once it rotates, and yes I know the is not yet fully made for rotation, but I'm working on it.

   So the deck mainly works by creating a large creature and overthrowing your opponent with it, using Titan's Strength and Temur Battle Rage. Although an aggro deck, this deck has many ways of winning even in late game. With the burn and the trample from Temur Battle Rage, the deck will usually win late game. The burn is one of the key parts to this deck with the duel usage of removal and a finisher in late game.
CREATURES

Favored Hoplite : This card is awesome to have early game (turn 1) as it hard to kill cause of the heroic ability and cause it can quickly become a huge beater. An awesome card in the burn or control matchup.

Monastery Swiftspear: Amazing turn one card! It is the most aggressive card in the deck and can easily allow a turn 3 win. The haste also makes it a viable 1 drop late game so that you can play it and swing and then pump before your opponent has time to react with any sorceries.Very good in the control matchup as it is so aggresive.

Seeker of the Way : This card is definitely the best turn 2, it has prowess allowing it to become huge very fast, and has the added advantage of gaining me life. Very good in any aggro matchup if I can keep it alive.

Mage-Ring Bully : This creature is definitely the worst in the deck, and therefore I use it as a turn 2 distraction so that they waste kill spells on it, if untouched however, it could quickly become the demise of your opponent. This creature is usually meant to eat kill spells. Good in the control matchup or burn matchup.

INSTANTS

Gods Willing: This usfull spell definitely deserves a spot in the deck because it protects my wincons from being killed and therefore secures me the game. This awesome spell can also be used to give a one turn unblokable that could also win me the game.

valorouse stance: This spell has an amazing multi-usage that makes it usful in almost any matchup. It can kill creatures or save my creatures from death! Amazing card for the abzan matchup.

Wild Slash : This is just a simply amazing burn spell 1for 2 is a good ratio in standard right now it can kill early game threats like Goblin Rabblemaster and can be used to finish off your opponent if they are at low life and have secured the board.Good against any aggro or control deck. (Control-for once they have locked the board and 1-2 damage still needs to go through)

Magma Jet: Same as Wild Slash it deals two damage, but for one extra mana it has the added benifit of letting you scry 2 and improve your next draws. This is the best burn spell in the deck because of the scry, seeing as how the deck is very fragile it needs the extra scry. Good against any aggro or control deck. (Control-for once they have locked the board and 1-2 damage still needs to go through)

Lightning Strike: Just a different burn spell variant. 2 for 3 is good as a kill spell and a finisher. Good against any aggro or control deck. (Control-for once they have locked the board and 1-3 damage still needs to go through)

Titan's Strength: this spell is usually one of the most aggresive in the deck as it is a 1 mana for 4 extra damage plus a scry. Amazing card comboed with Temur Battle Rage for an extra 10 damage cause of prowess/heroic. Overall an amazingly aggressive card.

Temur Battle Rage: This spell is the finisher, whether it is the doublestrike for the extra damage, or the trample to get damage through this card will almost always win games. Overall amazingly aggressive an card.

ENCHANTMENT

Infectious Bloodlust : This card is a real game changer in a grindy matchup. It can win games with both card advantage and the reoccurring hasty creatures. Good in any grinding matchup.

Arc Lightning : A beautiful 3 for 1 in the tokens matchup, it can wipe the board and get rid of chump blockers.

Roast: A two mana Siege Rhino killer! Not to mention all the other things that this kills. This is an instant four of in my sideboard because big blockers kill this deck.

Suspension Field : Basically does the same thing as roast gets rid of big threats.

Valorous Stance: I have 1 more in sideboard to deal with big creatures and to get me even more protection spells to counter kill spells.

Gods Willing: The best protection spell because it counters exile spells unlike Valorous Stance and gives the added advantage of scry. (Also one mana which is awesome!)

CONTROL

In the control matchup you're going to be wanting to side in the Gods Willing and maybe the Valorous Stance depending on the deck. In this matchup you play extremely aggressively and kill them before they can control the board. If they are at low enough health and they have the board controlled then burn is the backup plan.

AGGRO

This matchup will probably be extremely easy depending on the deck, you might want to side in Arc Lightning against tokens/elves or Roast + Valorous Stance against green devo. The key to winning this matchup is to grind out the game, kill their creatures. Once they have no fuel left and are in topdeck mode, you drop a threat and slowly win. In the aggro matchup you will also really want to get your Seeker of the Way on the battlefield as soon as possible as it WILL win you games.

ABZAN MIDRANGE/CONTROL

This is the hardest matchup by far, although I have made the sideboard to deal with it. You will probably want to side in everything except Arc Lightning (maybe not Suspension Field ) For this matchup I don't have any advice except keep the pressure and the aggro going.

Thanks everyone, have a nice day ~mafokoko~Ps. Please don't suggest non-budget card... ( Abbot of Keral Keep , Monastery Mentor, etc... Thanks!)

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Yay! The deck has succeeded in doing what I wanted it to, be cheap, fun, and win me the Sword of the Animist playmat!

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Date added 9 years
Last updated 9 years
Key combos
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Rares

20 - 15 Uncommons

22 - 0 Commons

Cards 60
Avg. CMC 1.57
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