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Pummeling for Energy

Standard GU (Simic)

connorjay182


Sideboard


I look forward to using this at FNM. I put this deck together after opening sixty booster packs. Luckily the synergy is quite high. I welcome all suggestions and criticism.

Now let me tell you a story I heard.

Electrostatic Pummeler is Larger Than Life and looking for some energy. Luckily the Aether Theorist is studying how Thriving Turtle s Attune with Aether. Promising results in aether energy according to Minister of Inquiries. The Sage of Shaila's Claim is allowing them to take research from the Botanical Sanctum to the Aether Hub. In the meantime Electrostatic Pummeler will do with the aether energy provided from the Inventors' Fair.

Now that the story is told, let me explain how gist of things work.

Ideal Play:

  1. Play Thriving Turtle to bank two energy.

  2. Play Aether Theorist or Minister of Inquiries or Sage of Shaila's Claim to bank two to three energy.

  3. Play Electrostatic Pummeler to bank three energy.

  4. Play Larger Than Life to pump Electrostatic Pummeler. Pay three energy to pump to 10/10. Pay three more energy to pump to 20/20. Swing for lethal.

Now we all know it doesn't always work this nice so we have some other plans.

Thriving Turtle can do some damage and get +1/+1 counters. Creates two energy.

Aether Theorist can help you scry your way into what you need. Creates three energy.

Key to the City helps creatures get through. Can help card advantage.

Attune with Aether searches for the basic land in need. Creates two energy.

Decoction Module creates one energy when a creature enters the battlefield. Can bounce creatures to your hand.

Fabrication Module gives +1/+1 counters when energy is created. Can create one energy.

Sage of Shaila's Claim creates three energy.

Minister of Inquiries can mill your opponent if necessary. Creates three energy.

Larger Than Life pumps creatures.

Verdurous Gearhulk pumps creatures or is a big body.

Dynavolt Tower uses all the energy to deal damage.

Lumbering Falls fixes mana or deals some damage.

Inventors' Fair possible life gain and can search for an artifact.

Aether Hub creates one energy.

Botanical Sanctum fixes mana.

Now the side board is subject to change.

Aethersquall Ancient bounces everything but himself. Great for tokens.

Appetite for the Unnatural for vehicle decks or gearhulk decks.

Glimmer of Genius to help speed up the search of what is in need.

Blossoming Defense pumps and gives hexproof.

Deadlock Trap taps things down.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

18 - 5 Rares

12 - 6 Uncommons

20 - 4 Commons

Cards 60
Avg. CMC 2.05
Tokens Energy Reserve
Folders Standard thoughts
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