I took this deck to its first FNM last night and I went 3-3. Unfortunately, my LGS began 30 minutes ahead of schedule without any warning, so I showed up "late" for round one and was handicapped by an automatic loss. Here are the results and my analyses, round by round:
R1: Automatic loss. (lolwtfsrsly?) Record: 0-1
R2: Opponent was running a true Simic deck with lots of Farseek, Urban Evolution, and Unexpected Results. He had little countermagic support, opting instead for combat instants like Giant Growth and Simic Charm (which he never used for removal). His mana ramped quickly and his army consistently outnumbered mine. Unfortunately for him, my deck went off like a bomb. Strong draws had him on the ropes from T1, and overloaded Cyclonic Rift ended both games.
Threatening cards: Urban Evolution didn't hurt me much, but I really should have paid enough attention to counter it when I had the chance.
Lesson(s) learned: I can't possibly speak highly enough of Cyclonic Rift--it's a severely underrated monster. This card wins games. Record: 1-1
R3: Esper Control, driven by Tamiyo, the Moon Sage, Sorin, Lord of Innistrad, Jace, Architect of Thought, and Jace, Memory Adept. In our first game my deck drew badly and he got out Tamiyo on T5. It was all over from there, as he locked down my lands and mana dorks until the Architect and Lord of Innistrad hit, and he poked me to death with Vampire tokens. In game two I made a fatal error and failed to color hose him properly with Acidic Slime. Detention Sphere was my undoing. This match was by far my hardest of the night, with the least room for error.
Threatening cards: Tamiyo, the Moon Sage, Detention Sphere, Supreme Verdict.
Lesson(s) learned: Color hose white: it wrecks all of the cards listed above. Bait control players into tapping out to cast Planeswalkers, then counter or bounce them. Conjurer's Closet is more immediately threatening than Deadeye Navigator, since it is more likely to allow Acidic Slime to nuke a second land the turn it hits the board. Record: 1-2
R4: This opponent was playing straightforward B/R Vampires. There's not much to say here: she never stood a chance. Mana screw and a brutal combination of back-to-back Cyclonic Rift and Simic Charm absolutely neutered her deck.
Threatening cards: Not a damn thing here, except maybe for some burn and removal, which threatened my mana dorks. She sideboarded in rakdos return, but my deck has more than one viable win condition and she never drew it anyway.
Lesson(s) learned; Cyclonic Rift. Seriously, use it. Spam it. It wins games. Record: 2-2
R5: My first encounter with Boros aggro. My opponent drew well in all three of our games and I did not, but I made her work for her dinner, regardless. She took the first one despite my soulbonding Deadeye Navigator to Thragtusk; I shut her down in game two. In our third round I made the terrible decision to bounce a Silverblade Paladin instead its 4/4 Champion of the Parish soulbuddy, while her lands were still untapped. (I don't know what I was thinking.) She immediately recast the Paladin and sealed the game the next turn.
Threatening cards: Champion of the Parish, Silverblade Paladin, Boros Charm, Searing Spear.
Lesson(s) learned: Champion of the Parish and Silverblade Paladin demand the correct answer--not just any answer; don't screw it up! Pack Cyclonic Rift and Dispel, but don't expect all of my mana dorks to survive. Be willing to trade creatures and make up for it later; mine are usually bigger, anyway. Record: 2-3
R6: This poor guy was a player who had recently returned to Magic after several years out, and he'd rented a mono-red deck from the shop to compete with. He got severely mana screwed and never hit a fourth land drop in either game. This whole round was tilted so firmly in my favor that I apologized for winning it.
Threatening cards: Vexing Devil deals heavy damage up front, but I can typically let him keep it as early as turn 4 or 5. This deck isn't threatened much by mono-red, unless miraculous Bonfire of the Damned or Thunderous Wrath are involved.
Lesson(s) learned: Not a damn thing. Record: 3-3
That sums up Quad-Core Multi-Tusking's first FNM reflection. In closing, I'd like to explain some of the changes I've made to the deck:
Craterhoof Behemoth never showed his face, but Esper reminded how powerful Tamiyo, the Moon Sage is. I've dropped the Behemoth and included both Tamiyo and Garruk, Primal Hunter. Dropping either one on T3 or T4 is just insane.
If my deck doesn't ramp quickly I can get shut down hard. I'm running a pair of Avacyn's Pilgrim because they're one-drops that always ramp, even without a Forest. They're not Elves, but their mana production is guaranteed. In many cases they're just as good as an Arbor Elf for casting my most critical spells.
I've take T/O users' advice and replaced Deadeye Navigator with Conjurer's Closet, as well as adding a pair of Yeva, Nature's Herald. The first change will allow me to more effectively hose control decks with Acidic Slime and dodge some removal, since the Navigator is more vulnerable than the Closet. The second allows me to keep my lands open and do most of my playing during my opponent's turn.
Since I'm adding Planeswalkers and artifacts and removing four high-cost creatures, I've pulled Somberwald Sage from the deck. I've put a play set of Cyclonic Rift into the main board instead. Additionally, I've added Curse of Echoes to my sideboard because it has widespread application against practically every archetype, particularly control.
I know this was a long post, but I put a lot of work into it and wanted it to be as thoughtful as possible. If you're still reading this, thank you very much. Please share your thoughts, criticisms, and opinions regarding both my FNM performance and the changes I've made to the deck. It all matters to me.
~TzarChasm