Gain life, throw out Moltensteel Dragon, feed him, win.

Plains - Basic mana. White mana. Aww man, am I really explaining this?

Moltensteel Dragon - You have no mountains, so you're paying 4 life. For a 4/4 flier 4th turn. And is your win con, so watch out for control freaks.

Nyx-Fleece Ram - Gains you life, blocks... need something more?

Soul Warden -One drop. Basic lifegain.

Soul's Attendant - One drop. Basic lifegain.

Shattered Angel - Yeah, ramp, ramp, but I won't stay here doing nothing. And I'm flying.

Spirit Link - What's better than feeding a dragon? Feeding him again and again.

Mentor of the Meek - The only source of card draw in this deck.

Fiendslayer Paladin - Awesome lifegainer and the worst nightmare of jund.

Felidar Sovereign - For the late game this is perfect... really, I don't have any other motivations to put him in other that he wins the game.

Pacifism - Aggro IS a problem.

Oblivion Ring - For Jace, the Mind Sculptor (which is run in 4x in my playgroup - I play casual among friends - by a guy who found all 4 of them in booster packs. One after another.) and other threats.

Sphere of Safety - Because when I have it out I win.

Elixir of Immortality - For mill and to recycle dead cards, and 5 life are always welcomed.

Battle Mastery - To entertain opponents with firebreathing dragons juggling with axes.

I'm not an expert, so I'm looking for suggestions and opened to anything, just keep in mind I'm a Timmy who likes doing things big (like feeding my unblocked dragon with 42 life to overkill my opponent XD).Thanks!!!

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

10 - 0 Rares

22 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 3.00
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