Gain life, throw out Moltensteel Dragon, feed him, win.
Plains - Basic mana. White mana. Aww man, am I really explaining this?
Moltensteel Dragon - You have no mountains, so you're paying 4 life. For a 4/4 flier 4th turn. And is your win con, so watch out for control freaks.
Nyx-Fleece Ram - Gains you life, blocks... need something more?
Soul Warden -One drop. Basic lifegain.
Soul's Attendant - One drop. Basic lifegain.
Shattered Angel
- Yeah, ramp, ramp, but I won't stay here doing nothing. And I'm flying.
Spirit Link - What's better than feeding a dragon? Feeding him again and again.
Mentor of the Meek - The only source of card draw in this deck.
Fiendslayer Paladin
- Awesome lifegainer and the worst nightmare of jund.
Felidar Sovereign - For the late game this is perfect... really, I don't have any other motivations to put him in other that he wins the game.
Pacifism - Aggro IS a problem.
Oblivion Ring - For Jace, the Mind Sculptor (which is run in 4x in my playgroup - I play casual among friends - by a guy who found all 4 of them in booster packs. One after another.) and other threats.
Sphere of Safety - Because when I have it out I win.
Elixir of Immortality - For mill and to recycle dead cards, and 5 life are always welcomed.
Battle Mastery - To entertain opponents with firebreathing dragons juggling with axes.
I'm not an expert, so I'm looking for suggestions and opened to anything, just keep in mind I'm a Timmy who likes doing things big (like feeding my unblocked dragon with 42 life to overkill my opponent XD).Thanks!!!