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Enchantment (2)


Initially this deck was slapped together out of what I had lying around and a rakdos guildkit. My goal was to make a playable edh deck out of the guildkit. In this version it pings on my turn to coax raky out of the zone to the party. Small pings to everyone fuel the rave to bring bigger friends to play. I feel like it has enough removal and board destruction but as all things this can be improved upon. Cheers. So this deck will be a slow grow and i dont want eldrazi or at least not them as the main creature type. I want to use odd ball cards that dont see much play. I believe it adds flavor and fun to the deck also when i drop the rakdos down at the start of our game my play group wont pop smoke like a ninja they will be interested to see how it has been tweaked and wacky cards i am playing. So feel free to post suggestions for the deck cause i look forward to reading them. Cheers.

Suggestions

Updates Add

Ripped some stuff put in Palace Siege, Mogis, God of Slaughter, rune-scarred demon, extractor demon, ogre battledriver and kothophed, soul hoarder. Hope this spices this up.

Comments

97% Casual

Competitive

Date added 5 years
Last updated 5 years
Exclude colors WUG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

21 - 0 Rares

25 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 4.22
Tokens Dragon 6/6 R
Folders Edh
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