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Land (4)


With the addition of allies and how they can interact with all creatures on your field I felt it was time to see if a weenie deck could hold it's own against some of the heavy hitters. The idea behind the deck is to bring out at least one of each type of the allies in the deck and hammer away at the opponent before they can get the board state under their control. It also brings a decent amount of drain, life link, and graveyard interaction to help you stay in for the long haul.

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Not a big turnout for the night, only ended up running three rounds. I went 1-2. Even with that record I'm rather proud of myself as I ended up staying competitive in both my loses when both rounds went to turns. I was able to take the idea of being able to stay in long term by using drain to the extreme and only ended up not going 2-1 because of a misplay on my side. I'll be looking into if Silkwrap is something that I want to trade in for Stasis Snare but I feel like it wont give me as much versatility in the long run.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

31 - 8 Rares

11 - 7 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.11
Tokens Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W
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