Basic idea is get as much value out of the bestow mechanic. We run alot of control cards and we need to hit our land drops. Hitting a card draw engine on turn 2-3 is needed.
Low curve so few ramp cards. Seems ok so far.
Lets break down the deck by its main catagories;
1. Enchantment Creatures
- Gods
- Constellation
- Bestow
2. Card Draw
3. Thievery
- Enchantment Theft
- Thieves
Gods
Thassa, God of the Sea
Small card advantage engine. Late game lets our guys get threw untouched.
Erebos, God of the Dead
Stops life gain completely and gives us done card draw.
Phenax, God of Deception
Our big winner card. We totally do not kill fast, so it's nice to have a quick win with Phenax.
Constellation
Agent of Erebos
Graveyard strategies get obliterated by this guy here.
Doomwake Giant
Decimates boards. They tremble before the massive Doomwake.
Thoughtrender Lamia
You will only make enemies once you start triggering this guy. You can easily trigger 2-4 times a turn.
Grim Guardian
Pinging the table for 1 per enchantment seems insignificant, but man when I tell ya ya blink and 20 health points are gone table wide.
Bestow
Using bestow we can amount an offense while also playing a solid defense. When enchanted to a creature, a bestow creature is essentially now 2 creatures in one. When the enchanted creature dies or gets exiled you then return the once enchantment aura to the field untapped as a creature. This can act as a shield for your guy or even used to enchant an enemy and when they are killed your bestow comes back to your side of the field.
Bestow Creatures
-Gnarled Scarhide +2/+1 Can't Block
-Nixborn Eidolon +2/+1
-Nighthowler +x/+x X= creatures in all graveyards
-Nyxborn Triton +2/+3
-Hypnotic Siren +1/+1, Flying, Steal Echanted Creature.
-Baleful Eidolon +1/+1 Deathtouch.
-Flitterstep Eidolon +1/+1 Unblockable.
-Spiteful Returned +1/+1 adds 2 damage on declare attacks.
-Herald of Torment +3/+3 Flying but you lose 1 life at upkeep.
-Nimbus Naiad +2/+2 Flying
-Erebos' Emmisary +3/+3 discard creature for +2/+2 pump.
Card Draw
-Rhystic Study
The best way to keep cards in your hand
-Necropotence
Very strong. Keep in mind we don't have much for life gain... or quick win cons lol
-Phyrexian Arena
Solid card draw. Pay attention to your health!
-Rayne, Academy Chancellor
You would be surprised how often you draw 8 cards because some one forgot about her.
-Search for Azcanta
Good card advantage. Helps dig deep later on in the match.
-Monastery Siege
Decent card draw engine. Doubles as protection for your permanents.
Theft
Stealing is fun!
Enchantment Theft
These are also psuedo shields for our own team!
-False Demise
Simple, kill and steal
-Shade's Form
Doubles as fire breathing for us.
-Fool's Demise
Steals, Protects, and best of all it comes back to do it again!
Thieves
These all give us loads of card advantage.
-Notion Thief
Gonna do a good job stealing cards people draw. At worst a flash 3/1.
-Thada Adel, Acquisitor
Might as well steal artifacts while we are at it. Stealing sol rings early is great!
-Dragonlord Silumgar Flying, Deathtouch and steals big guys on entry. Just smiles all day. He even steals planeswalkers
-The Scarab God
Not only a win con but a grave robbing thief as well.
-Hostage Taker
A banishing light that lets you cast the spell it exiled. Solid card.
-Lazav, Dimir Mastermind
Steals identities from grave yards. Constantly changing.
-Silent-Blade Oni
Allows you to replay creatures with ninjuitsu and steals cards from enemy's hand. Hard to predict he is coming.
-Gray Merchant of Asphodel
Literally steals the life from the whole table.
Conclusion
Deck can totally hang with a table as the big bad scary guy. The only thing is that my life total gets pretty low and I don't have much to keep life up. Trying Palace Seige for the periodic life gain and also to revive my non enchantment creatures.
Thoughts? Ideas? Upvote? Its all appreciated.
Thanks for reading!
Mr. Bearclaw