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Rashmi Control. Fun for me not so much for you

Commander / EDH

MrBearclaw


So let me welcome you to my favorite commander deck that I have ever built. Rashmi, Eternities Crafter

This beauty is the definition of value. Her ability states the first spell you cast on EACH PLAYER'S TURN reveal top card and you may cast it if it costs less than the casted card. At its worst, you are drawing a card. Best case your getting a free card. Keep in mind This is my Mtgo list and how I think it should be ran vs the crazy multitude of decks.

So what do we want to do? First off we want to ramp till you have 5 mana. Then cast Rashmi. Doing this allows you to cast a 1cmc spell as well and be able to start hitting spells on opponents turns

Let's break down our ramping cards.

Ramping Hard

Removal is Key

Card Draw? Yes please!

Counterspells

Need Stuff Back? No Problem

Got to Win Sometime Right?

  • Sandwurm Convergence fliers can't attack. Makes 5/5 wurm end of turn. Floods the board quite fast

  • Metallurgic Summonings each instant and sorcery makes an x/x construct. If you have 6 artifacts you can exile it and get back all instants and sorceries from gy

  • Mind's Dilation Opponents cast first spell and i try to get a card off the top of their deck

  • Swarm Intelligence generates insane power. It feels like cheating

  • Seedborn Muse great for getting mana each turn. "Combos" with Capsize to bounce boards more efficient

  • Mirage Mirror copy of the best non plansewalker on the field. Lots of stack abuse triggers that do amazing things

  • Aetherflux Reservoir sometimes you need to end the game, mostly in here to help me vs small damage. 1,3,5 life easy each turn.

Versatile, cannot be put in one box

  • Cryptic Command card draw, tap down opponents, bounces permanents, o ya counters spells too

  • Mystic Confluence draw 1, mana leak, and unsummon. Do 1 three times. In any combination

  • Primal Command tempo, life gain, creature tutor, shuffle gy into deck

Key Interactions

Rashmi trigger on the stack you can spin Sensei's Divining Top to stack the top. Noxious Revival or Reclaim a used card to top or use Mystical Tutor to have the selection of uncast spells. Brainstorm gets cards from hand onto the top as well.

Holding priority with Mirage Mirror can get multiple activations of him allowing you to use each transformation. He will not have the ability when he finally changes.

Seedborn Muse makes a huge burst of mana. Capsize takes best advantage of it in my opinion. Late game you are bouncing 4-5 permanents a turn.

Having Baral, Chief of Compliance out effectivly turns our untap land spells into ramp. This is important because you want mana to cast a spell on each turn.

You will sometimes have to make weird plays. If you land rashmi and are able to cast a spell on each turn after that, you will most likely win.

Lots of triggers. Especially with the copy spell effects. This deck rewards playing with it because there are so so so many decision points. The more you know about the general format the better too.

Closing Statement

If your into winning fast and doing explosive things, this isn't the deck for you. Now all you durdlers out there, take this deck and run with it. Go slow. Act only when you have to. People tend to think your not a threat till all a sudden they all lost but continued to play for 15 more min before realizing. They will get aggressive.

Thanks for reading. Enjoy!

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Casual

98% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

27 - 0 Rares

21 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.21
Tokens Ape 3/3 G, Beast 3/3 G, Construct */* C, Frog Lizard 3/3 G, Manifest 2/2 C, Octopus 8/8 U, Wurm 5/5 G
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