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RB Vampires Join the Revolt!

Standard BR (Rakdos) Vampires

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3 drop (3)


BR Vampires for Aether Revolt

Changes made:
Fatal Push replace Harnessed Lightning
Evolving Wilds replace Aether Hub
Metallic Mimic replace Smuggler's Copter
Yahenni's Expertise replace Avacyn's Judgment
Geier Reach Sanitarium is removed
Land base tweaked

FNM:
2-3 for 13th out of 25
3-1 for 4th out of 15

Game Day:
2-2 for 10th out of 17
4-2-1 for 2nd out of 15

Combined Record:
11-8-1 For Aether Revolt
59-29-2 Lifetime (65.56 MW%)

Fatal Push - Cheap Removal in early game to disrupt tempo. Revolt mechanic allows for more targets in the late game to keep opponent off. this allows for Fiery Temper to go to the opponent more often than a creature now.

Evolving Wilds - Helps to trigger revolt on Fatal Push. Replaces Aether Hub since the requirement to fix mana by Turn 3 is less critical as the curve is less severe than the past. Also helps with deck thinning to ensure later game draws are more valuable.

Metallic Mimic - This creature may help save the Vampires for another set! While he is, of course, susceptible to removal at just 1 toughness, the potential it could create gives a great deal of upside: T2 Mimic, T3 4/4 Olivia, T4 4/5 Drana with Haste - smash for 9 Flying and threaten lethal next turn without another play. T5, 5/6 Kalitas with Haste seems good, too.

Yahenni's Expertise - Potential one-sided boardwipe with a free Flier to follow seems good. Only 2-of in the deck for grindy opponent's. Still on the fence for this one. It could come out.

It's disappointing to lose Smuggler's Copter since it helped Madness so well, but since Fiery Temper is the only Madness card really left and Mimic is coming soon, I don't think it will be a problem. Key to the City remains in as a secondary discard outlet when Olivia doesn't make it, but I may remove it altogether for kill spells. This deck always did the greatest amount of damage when it was just killing everything. Avacyn's Judgment was a great late-game Madness kill, but with the added agressiveness that has come about in Aether Revolt I am resting it once again. It may be back if Yahenni's Expertise doesn't work out, or as a SB option.

Suggestions

Updates Add

Spoiler season is here! Which means it is time to see just how long Vampires really can live! Prior to the Aether Revolt spoilers, this is what the deck looked like:

Creatures (19)
4x Falkenrath Gorger
3x Asylum Visitor
3x Drana, Liberator of Malakir
4x Olivia, Mobilized for War
3x Kalitas, Traitor of Ghet
2x Voldaren Pariah  Flip

Instant (8)
3x Harnessed Lightning
3x Fiery Temper
2x Unlicensed Disintegration

Land (24)
4x Aether Hub
4x Foreboding Ruins
2x Geier Reach Sanitarium
5x Mountain
2x Smoldering Marsh
7x Swamp

Artifact (7)
3x Key to the City
4x Smuggler's Copter

Sorcery (2)
2x Avacyn's Judgment


Sideboard (15)
3x Harsh Scrutiny
3x Collective Brutality
2x Grasp of Darkness
3x Transgress the Mind
3x To the Slaughter
1x Unlicensed Disintegration


BR Vampires for Kaladesh

Changes made:
Unlicensed Disintegration replaced Ruinous Path
Key to the City replaced Ultimate Price
Smuggler's Copter replaced Heir of Falkenrath  Flip

1 Unlicensed Disintegration replaced 1 Grasp of Darkness in SB
3 Collective Brutality replaced Kolaghan's Command and Ruinous Path in SB
3 Harsh Scrutiny replaced Lightning Axe in SB
3 To the Slaughter replaced Rending Volley and 1 Nahiri's Wrath in SB
3 Transgress the Mind replaced Self-Inflicted Wound and 1 Nahiri's Wrath in SB


FNM Results:
3-1 and 3rd out of 11
3-1 and 3rd out of 13
3-1 and 3rd out of 12
3-2 and 8th out of 19

Game Day Results:
2-2 and 7th out of 15

Year-to-Date Record: 48-21-1 (68.6 MW%)

Comments View Archive

Date added 8 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

10 - 0 Mythic Rares

22 - 11 Rares

9 - 4 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 2.19
Tokens Gremlin 2/2 R, Zombie 2/2 B
Folders Possible decks to try in the future, vampire madness, Standard Decks, Vampires, BR, Andres decks, vamps
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