-
Duskmantle Guildmage + Mindcrank
= Infinite Mill + Infinite Life Loss. This is achieved by activating
Duskmantle Guildmage
's first ability, then activating the second ability to cause them to lose 2 life. The life loss triggers
Mindcrank
's ability for the player to mill 2 cards. This then triggers
Duskmantle Guildmage
's first ability and repeats until the opponent is dead or out of cards.
-
Fraying Sanity + Traumatize
= Mill a single opponent on your end step. This is achieved by casting
Fraying Sanity
to enchant the opponent, then casting
Traumatize
-
Eater of the Dead + Phenax, God of Deception
= Mills your opponents' libraries out. The combo depends on the number of creature cards in your opponents' collective graveyards and requires both permanents on the battlefield. This is achieved by tapping
Eater of the Dead
using the obtained activated ability from
Phenax, God of Deception
, milling your opponent for 4 cards.
If, after the mill, a creature card exists in any graveyard, pay 0 and exile a creature card from a graveyard for
Eater of the Dead
's activated ability to untap it. Repeat until you've milled out your opponents or run out of creature cards in graveyards to exile.
-
Fleet Swallower + Fraying Sanity
= Mill an opponent's library. This reqires all permanents on battlefield;
Fleet Swallower
does not have summoning sickness.
Fraying Sanity
must be enchanting an opponent. This is achieved by attacking an opponent with
Fleet Swallower
.
Fleet Swallower
triggers, milling half their library rounded up.
On that player's end step, they mill the other half of their library to
Fraying Sanity
.
-
Bloodchief Ascension + Mindcrank
= Infinite life loss. Infinite mill. This requires
Bloodchief Ascension
on the battlefield and with 3 counters;
Mindcrank
must also be on the battlefield. This is achieved by a bidirectional infinite combo that drains your opponents of life and mills their library. When an opponent loses life, they mill cards equal to the amount of life lost (due to
Mindcrank
). When an opponent mills a card, a player loses 2 life (due to
Bloodchief Ascension
).
-
Intruder Alarm + Phenax, God of Deception + Undead Alchemist
= Infinite mill. Infinite tokens. This requires all permanents are on the battlefield, and these creatures not having summoning sickness. This is achieved by tapping
Phenax, God of Deception
and
Undead Alchemist
, milling target opponent for 9. When you mill an opponents creatures,
Undead Alchemist
will trigger, generating a number of zombies.
each zombie generated will trigger
Intruder Alarm
, untapping all your creatures, and allowing you to repeat step one.
-
Fraying Sanity + Maddening Cacophony
= Mill an opponent's library. This requires
Fraying Sanity
on the battlefield enchanting an opponent and
Maddening Cacophony
in hand with six mana ready. This is achieved by casting
Maddening Cacophony
with kicker. Proceed to the end step, and the enchanted opponent mills the other half of their library from the
Fraying Sanity
trigger.
-
Freed from the Real + King Macar, the Gold-Cursed + Phenax, God of Deception
= Kill opponent's creatures on the battlefield. Mill = to 3x the number of creatures opponents control. This requires
Freed from the Real
enchanted on
King Macar, the Gold-Cursed
.
Phenax, God of Deception
on the battlefield. This is achieved by tapping
King Macar, the Gold-Cursed
using
Phenax, God of Deception
's ability to mill 3. Pay the 1 island cost to untap him killing a creature, making a gold token and repeat.
-
Bruvac the Grandiloquent + Maddening Cacophony
= Mill your opponents' libraries. This requires
Bruvac the Grandiloquent
on the battlefield and
Maddening Cacophony
in hand with 6 mana available. This is achieved by casting
Maddening Cacophony
with kicker.
Bruvac the Grandiloquent
doubles the opponent's mill, causing them to mill their entire library.
-
Bruvac the Grandiloquent + Fleet Swallower
= Mill an opponent's library. This requires all permanents on battlefield and
Fleet Swallower
not having summoning sickness. This is achieved by attacking an opponent with
Fleet Swallower
.
Fleet Swallower
triggers, milling their entire library. On that player's draw step, they will attempt to draw from an empty library, causing them to lose the game.
-
Dramatic Reversal + Isochron Scepter
= Infinite storm count or infinite colored mana if you can produce at least 3 with nonland permanents or infinite colorless mana if you can produce at least 3 with nonland permanents. This requires
Isochron Scepter
on the battlefield imprinting
Dramatic Reversal
and the you are able to produce at least 2 using nonland permanents. This is achieved by paying 2 mana and tapping
Isochron Scepter
to make a copy of
Dramatic Reversal
. Cast the copy of
Dramatic Reversal
, untapping your nonland permanents. Repeat for infinite storm count and mana if you can produce at least 3.
-
King Macar, the Gold-Cursed + Pemmin's Aura + Phenax, God of Deception
= Kill opponent's creatures on the battlefield or Mill equal to 3x the number of creatures opponents control. This requires
Pemmin's Aura
enchanted on
King Macar, the Gold-Cursed
, as well as
Phenax, God of Deception
on the battlefield. This is achieved by tapping
King Macar, the Gold-Cursed
using
Phenax, God of Deception
's ability to mill 3.
Pay 1 island to untap him, killing a creature and making a gold token. Repeat.
-
Grindstone + Painter's Servant
= Mill a single opponent's library. This requires both cards in hand with 3 mana available. This is achieved by casting
Painter's Servant
, declaring any color. Cast
Grindstone
and pay 3 activate its ability, targeting a player. Due to
Painter's Servant
's ability, any cards milled by Grindstone will share the same color, which will mill out a single player.
-
Helm of Obedience + Leyline of the Void
= Mill target opponent. This requires both permanents on the battlefield with 1 mana available. This is achieved by paying 1 to activate
Helm of Obedience
. Target opponent mills the top card of their library until a creature card or one card is put into their graveyard, however,
Leyline of the Void
prevents cards from entering the graveyard.
-
Peer into the Abyss + Psychic Corrosion
= Win the game. Mill your opponents' libraries. This requires
Psychic Corrosion
on the battlefield and
Peer into the Abyss
in your hand. Also, the number of cards in your library must be greater than or equal to the number of cards in each opponent's library and have the mana available to cast
Peer into the Abyss
. This requires that you cast
Peer into the Abyss
, targeting yourself.
Psychic Corrosion
triggers for each card you've drawn, milling each opponent's libary completely. Then pass the turn to your opponents; They will lose when they attempt to draw a card on their turns.
-
Demonic Consultation + Thassa's Oracle
= Win the game. This requires
Thassa's Oracle
and
Demonic Consultation
in hand with one swamp and two islands available. This is achieved by casting
Thassa's Oracle
and holding priority. In response to the cast, cast
Demonic Consultation
, naming a card not in your library to exile your library. Thus,
Thassa's Oracle
resolves making you look at the top 2. You win through
Thassa's Oracle
's alternate win condition since you have no cards in your deck.
-
Demonic Consultation + Jace, Wielder of Mysteries
= Win the game. This requires
Jace, Wielder of Mysteries
on the battlefield and
Demonic Consultation
in hand with 1 swamp available. This is achieved by casting
Demonic Consultation
and naming a card not in your library to exile your library. Use
Jace, Wielder of Mysteries
's +1 Loyalty ability on yourself. As you have no cards in your library, you win via Jace's alternate win condition.
-
Folio of Fancies
+
Peer into the Abyss
= Mill out one opponent. This requires
Folio of Fancies
on the battlefield and
Peer into the Abyss
in hand with 10 mana available, 1 being an island, and 3 being swamps. This is achieved by casting
Peer into the Abyss
, targeting a player who you want to mill out. They draw half of their library and lose half of their life. Then, pay the mana to tap
Folio of Fancies
for its second ability, milling all players for the amount of cards in their library. The player targeted by
Peer into the Abyss
should have 0 cards in their library at this point.
-
Demonic Consultation + Laboratory Maniac
= Win the game. This requires
Laboratory Maniac
on the battlefield and
Demonic Consultation
and 1 swamp available. This is achieved by casting
Demonic Consultation
before your next draw step, naming a card not in your library to exile your library. Then, move to your draw step and win the game via
Laboratory Maniac
's alternate win condition.
-
Dimir Aqueduct
+
Fatestitcher
+
Freed from the Real
= Infinite black mana. This requires all these permanents on the battlefield.
Fatestitcher
cannot not have summoning sickness and
Freed from the Real
is attached to
Fatestitcher
. This is achieved by tapping
Dimir Aqueduct
for the swamp and island. Then tap
Fatestitcher
targeting the crd:Dimir Aqueduct. Then Untap
Fatestitcher
using
Freed from the Real
for 1 swamp. Repeat for infinite swamp mana.
-
Jace, Wielder of Mysteries + Leveler
= Win the game. This requires
Jace, Wielder of Mysteries
on the battlefield and
Leveler
in hand with 5 mana available. This is achieved by casting
Leveler
, exiling your library. Then, activate
Jace, Wielder of Mysteries
's +1 ability, drawing a card, and you win the game.
-
Laboratory Maniac + Leveler
= Win the game. This requires:
Laboratory Maniac
and on the battlefield and have
Leveler
in hand with 5 available. This is achieved by casting
Leveler
, exiling your library. The next time you would draw a card, win the game.
-
Levler + Thassa's Oracle = Win the game. This requires all cards in hand with 7 mana, 2 of them islands available. This is achieved by castin gcard:Levler, exiling your library. Then cast
Thassa's Oracle
. Your devotion is greater than the number of cards in your library, so you win the game.
-
Tree of Perdition + Triskaidekaphobia
= Target player loses the game. This requires all permanents on the battlefield. This is achieved at the beginning of your upkeep,
Triskaidekaphobia
triggers; hold priority and activate
Tree of Perdition
to make target opponent's life total 13. Allow
Triskaidekaphobia
's trigger to resolve, making that opponent lose the game.
-
Dimir Aqueduct
+
Fatestitcher
+
Pemmin's Aura
= Infinite black mana. This requires all permanents on the battlefield.
Fatestitcher
cannot not have summoning sickness and
Pemmin's Aura
is attached to
Fatestitcher
. This is achieved by tapping
Dimir Aqueduct
for the 2 mana. Tap
Fatestitcher
targeting
Dimir Aqueduct
. Untap
Fatestitcher
using
Pemmin's Aura
for an island. Repeat for infinite black mana.
-
Thassa's Oracle
+
Thought Lash
= Win the game. This requires
Thassa's Oracle
in hand and
Thought Lash
on the battlefield with 2 islands available. This is achieved by casting
Thassa's Oracle
for 2 islands. When its ETB goes onto the stack, hold priority and exile your library using
Thought Lash
's activated ability. Allow
Thassa's Oracle
's trigger to resolve, winning the game.
-
Laboratory Maniac + Thought Lash
= Win the game. This requires all permanents on the battlefield. This is achieved during your upkeep before you draw your card per turn, exile your library with
Thought Lash
. Attempt to draw your card per turn and win the game instead.
-
Jace, Wielder of Mysteries + Thought Lash
= Win the game. This requires all permanents on the battlefield. This is achieved by activating
Thought Lash
until you have no cards remaining in your library. Activate
Jace, Wielder of Mysteries
' +1 ability, winning you the game.