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Rebirth, Betrayal, and Damnation

Commander / EDH* Exile Mill Tap/Untap UB (Dimir)

Malolz


TL;DR - What is Being Run?

A deck based on milling the opponent's library, having fun with those milled cards and taking control of their creatures, with a hint of being cheap so you can cast things without paying their mana costs.

Combos

  1. Duskmantle Guildmage + Mindcrank = Infinite Mill + Infinite Life Loss. This is achieved by activating Duskmantle Guildmage 's first ability, then activating the second ability to cause them to lose 2 life. The life loss triggers Mindcrank 's ability for the player to mill 2 cards. This then triggers Duskmantle Guildmage 's first ability and repeats until the opponent is dead or out of cards.

  2. Fraying Sanity + Traumatize = Mill a single opponent on your end step. This is achieved by casting Fraying Sanity to enchant the opponent, then casting Traumatize

  3. Eater of the Dead + Phenax, God of Deception = Mills your opponents' libraries out. The combo depends on the number of creature cards in your opponents' collective graveyards and requires both permanents on the battlefield. This is achieved by tapping Eater of the Dead using the obtained activated ability from Phenax, God of Deception , milling your opponent for 4 cards. If, after the mill, a creature card exists in any graveyard, pay 0 and exile a creature card from a graveyard for Eater of the Dead 's activated ability to untap it. Repeat until you've milled out your opponents or run out of creature cards in graveyards to exile.

  4. Fleet Swallower + Fraying Sanity = Mill an opponent's library. This reqires all permanents on battlefield; Fleet Swallower does not have summoning sickness. Fraying Sanity must be enchanting an opponent. This is achieved by attacking an opponent with Fleet Swallower . Fleet Swallower triggers, milling half their library rounded up. On that player's end step, they mill the other half of their library to Fraying Sanity .

  5. Bloodchief Ascension + Mindcrank = Infinite life loss. Infinite mill. This requires Bloodchief Ascension on the battlefield and with 3 counters; Mindcrank must also be on the battlefield. This is achieved by a bidirectional infinite combo that drains your opponents of life and mills their library. When an opponent loses life, they mill cards equal to the amount of life lost (due to Mindcrank ). When an opponent mills a card, a player loses 2 life (due to Bloodchief Ascension ).

  6. Intruder Alarm + Phenax, God of Deception + Undead Alchemist = Infinite mill. Infinite tokens. This requires all permanents are on the battlefield, and these creatures not having summoning sickness. This is achieved by tapping Phenax, God of Deception and Undead Alchemist , milling target opponent for 9. When you mill an opponents creatures, Undead Alchemist will trigger, generating a number of zombies. each zombie generated will trigger Intruder Alarm , untapping all your creatures, and allowing you to repeat step one.

  7. Fraying Sanity + Maddening Cacophony = Mill an opponent's library. This requires Fraying Sanity on the battlefield enchanting an opponent and Maddening Cacophony in hand with six mana ready. This is achieved by casting Maddening Cacophony with kicker. Proceed to the end step, and the enchanted opponent mills the other half of their library from the Fraying Sanity trigger.

  8. Freed from the Real + King Macar, the Gold-Cursed + Phenax, God of Deception = Kill opponent's creatures on the battlefield. Mill = to 3x the number of creatures opponents control. This requires Freed from the Real enchanted on King Macar, the Gold-Cursed . Phenax, God of Deception on the battlefield. This is achieved by tapping King Macar, the Gold-Cursed using Phenax, God of Deception 's ability to mill 3. Pay the 1 island cost to untap him killing a creature, making a gold token and repeat.

  9. Bruvac the Grandiloquent + Maddening Cacophony = Mill your opponents' libraries. This requires Bruvac the Grandiloquent on the battlefield and Maddening Cacophony in hand with 6 mana available. This is achieved by casting Maddening Cacophony with kicker. Bruvac the Grandiloquent doubles the opponent's mill, causing them to mill their entire library.

  10. Bruvac the Grandiloquent + Fleet Swallower = Mill an opponent's library. This requires all permanents on battlefield and Fleet Swallower not having summoning sickness. This is achieved by attacking an opponent with Fleet Swallower . Fleet Swallower triggers, milling their entire library. On that player's draw step, they will attempt to draw from an empty library, causing them to lose the game.

  11. Dramatic Reversal + Isochron Scepter = Infinite storm count or infinite colored mana if you can produce at least 3 with nonland permanents or infinite colorless mana if you can produce at least 3 with nonland permanents. This requires Isochron Scepter on the battlefield imprinting Dramatic Reversal and the you are able to produce at least 2 using nonland permanents. This is achieved by paying 2 mana and tapping Isochron Scepter to make a copy of Dramatic Reversal . Cast the copy of Dramatic Reversal , untapping your nonland permanents. Repeat for infinite storm count and mana if you can produce at least 3.

  12. King Macar, the Gold-Cursed + Pemmin's Aura + Phenax, God of Deception = Kill opponent's creatures on the battlefield or Mill equal to 3x the number of creatures opponents control. This requires Pemmin's Aura enchanted on King Macar, the Gold-Cursed , as well as Phenax, God of Deception on the battlefield. This is achieved by tapping King Macar, the Gold-Cursed using Phenax, God of Deception 's ability to mill 3. Pay 1 island to untap him, killing a creature and making a gold token. Repeat.

  13. Grindstone + Painter's Servant = Mill a single opponent's library. This requires both cards in hand with 3 mana available. This is achieved by casting Painter's Servant , declaring any color. Cast Grindstone and pay 3 activate its ability, targeting a player. Due to Painter's Servant 's ability, any cards milled by Grindstone will share the same color, which will mill out a single player.

  14. Helm of Obedience + Leyline of the Void = Mill target opponent. This requires both permanents on the battlefield with 1 mana available. This is achieved by paying 1 to activate Helm of Obedience . Target opponent mills the top card of their library until a creature card or one card is put into their graveyard, however, Leyline of the Void prevents cards from entering the graveyard.

  15. Peer into the Abyss + Psychic Corrosion = Win the game. Mill your opponents' libraries. This requires Psychic Corrosion on the battlefield and Peer into the Abyss in your hand. Also, the number of cards in your library must be greater than or equal to the number of cards in each opponent's library and have the mana available to cast Peer into the Abyss . This requires that you cast Peer into the Abyss , targeting yourself. Psychic Corrosion triggers for each card you've drawn, milling each opponent's libary completely. Then pass the turn to your opponents; They will lose when they attempt to draw a card on their turns.

  16. Demonic Consultation + Thassa's Oracle = Win the game. This requires Thassa's Oracle and Demonic Consultation in hand with one swamp and two islands available. This is achieved by casting Thassa's Oracle and holding priority. In response to the cast, cast Demonic Consultation , naming a card not in your library to exile your library. Thus, Thassa's Oracle resolves making you look at the top 2. You win through Thassa's Oracle 's alternate win condition since you have no cards in your deck.

  17. Demonic Consultation + Jace, Wielder of Mysteries = Win the game. This requires Jace, Wielder of Mysteries on the battlefield and Demonic Consultation in hand with 1 swamp available. This is achieved by casting Demonic Consultation and naming a card not in your library to exile your library. Use Jace, Wielder of Mysteries 's +1 Loyalty ability on yourself. As you have no cards in your library, you win via Jace's alternate win condition.

  18. Folio of Fancies + Peer into the Abyss = Mill out one opponent. This requires Folio of Fancies on the battlefield and Peer into the Abyss in hand with 10 mana available, 1 being an island, and 3 being swamps. This is achieved by casting Peer into the Abyss , targeting a player who you want to mill out. They draw half of their library and lose half of their life. Then, pay the mana to tap Folio of Fancies for its second ability, milling all players for the amount of cards in their library. The player targeted by Peer into the Abyss should have 0 cards in their library at this point.

  19. Demonic Consultation + Laboratory Maniac = Win the game. This requires Laboratory Maniac on the battlefield and Demonic Consultation and 1 swamp available. This is achieved by casting Demonic Consultation before your next draw step, naming a card not in your library to exile your library. Then, move to your draw step and win the game via Laboratory Maniac 's alternate win condition.

  20. Dimir Aqueduct + Fatestitcher + Freed from the Real = Infinite black mana. This requires all these permanents on the battlefield. Fatestitcher cannot not have summoning sickness and Freed from the Real is attached to Fatestitcher . This is achieved by tapping Dimir Aqueduct for the swamp and island. Then tap Fatestitcher targeting the crd:Dimir Aqueduct. Then Untap Fatestitcher using Freed from the Real for 1 swamp. Repeat for infinite swamp mana.

  21. Jace, Wielder of Mysteries + Leveler = Win the game. This requires Jace, Wielder of Mysteries on the battlefield and Leveler in hand with 5 mana available. This is achieved by casting Leveler , exiling your library. Then, activate Jace, Wielder of Mysteries 's +1 ability, drawing a card, and you win the game.

  22. Laboratory Maniac + Leveler = Win the game. This requires: Laboratory Maniac and on the battlefield and have Leveler in hand with 5 available. This is achieved by casting Leveler , exiling your library. The next time you would draw a card, win the game.

  23. Levler + Thassa's Oracle = Win the game. This requires all cards in hand with 7 mana, 2 of them islands available. This is achieved by castin gcard:Levler, exiling your library. Then cast Thassa's Oracle . Your devotion is greater than the number of cards in your library, so you win the game.

  24. Tree of Perdition + Triskaidekaphobia = Target player loses the game. This requires all permanents on the battlefield. This is achieved at the beginning of your upkeep, Triskaidekaphobia triggers; hold priority and activate Tree of Perdition to make target opponent's life total 13. Allow Triskaidekaphobia 's trigger to resolve, making that opponent lose the game.

  25. Dimir Aqueduct + Fatestitcher + Pemmin's Aura = Infinite black mana. This requires all permanents on the battlefield. Fatestitcher cannot not have summoning sickness and Pemmin's Aura is attached to Fatestitcher . This is achieved by tapping Dimir Aqueduct for the 2 mana. Tap Fatestitcher targeting Dimir Aqueduct . Untap Fatestitcher using Pemmin's Aura for an island. Repeat for infinite black mana.

  26. Thassa's Oracle + Thought Lash = Win the game. This requires Thassa's Oracle in hand and Thought Lash on the battlefield with 2 islands available. This is achieved by casting Thassa's Oracle for 2 islands. When its ETB goes onto the stack, hold priority and exile your library using Thought Lash 's activated ability. Allow Thassa's Oracle 's trigger to resolve, winning the game.

  27. Laboratory Maniac + Thought Lash = Win the game. This requires all permanents on the battlefield. This is achieved during your upkeep before you draw your card per turn, exile your library with Thought Lash . Attempt to draw your card per turn and win the game instead.

  28. Jace, Wielder of Mysteries + Thought Lash = Win the game. This requires all permanents on the battlefield. This is achieved by activating Thought Lash until you have no cards remaining in your library. Activate Jace, Wielder of Mysteries ' +1 ability, winning you the game.

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94% Casual

Competitive