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Red/Blue sorcery/instant burn

Standard*

Glactic11


Basically using instants and sorcery's to control the field, draw cards and deal burn damage to your opponent. Enigma and Crackling drakes are good early, mid and even late game thanks to a decent toughness and a constantly escalating power. River's Rebuke is basically there to help you regain momentum if your opponent has swarmed out a field faster than you can manage while Entrancing Melody is a way to steal vital parts of their strategy during key moments.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

12 - 0 Rares

20 - 0 Uncommons

12 - 0 Commons

Cards 60
Avg. CMC 2.42
Tokens Emblem Ral, Izzet Viceroy
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