A creature-less (creatures are a MAJOR liability), burn-centric, combo deck.

The goal is to utilize Furnace of Rath to double the damage of your burn spells. This happens once on the opponent's creatures and then once again as Repercussion triggers, dealing four times the damage of any spell to the opponent.

As you get multiple copies of Repercussion and Furnace of Rath in play, things begin to multiply. Assuming you are always targeting a creature (or giving an opponent a creature to target with Forbidden Orchard whenever necessary), the damage is as follows:

I've included the option of playing with a fourth copy of Furnace of Rath , even though I no longer feel that it is necessary.

1 Repercussion /1 Furnace of Rath = 4x damage of spell PER creature hit with it.

1 Repercussion /2 Furnace of Rath = 8x damage of spell PER creature hit with it.

1 Repercussion /3 Furnace of Rath = 16x damage of spell PER creature hit with it.

1 Repercussion /4 Furnace of Rath = 32x damage of spell PER creature hit with it.

2 Repercussion /1 Furnace of Rath = 8x damage of spell PER creature hit with it.

2 Repercussion /2 Furnace of Rath = 16x damage of spell PER creature hit with it.

2 Repercussion /3 Furnace of Rath = 32x damage of spell PER creature hit with it.

2 Repercussion /4 Furnace of Rath = 64x damage of spell PER creature hit with it.

3 Repercussion /1 Furnace of Rath = 12x damage of spell PER creature hit with it.

3 Repercussion /2 Furnace of Rath = 24x damage of spell PER creature hit with it.

3 Repercussion /3 Furnace of Rath = 48x damage of spell PER creature hit with it.

3 Repercussion /4 Furnace of Rath = 96x damage of spell PER creature hit with it.

4 Repercussion /1 Furnace of Rath = 16x damage of spell PER creature hit with it.

4 Repercussion /2 Furnace of Rath = 32x damage of spell PER creature hit with it.

4 Repercussion /3 Furnace of Rath = 64x damage of spell PER creature hit with it.

4 Repercussion /4 Furnace of Rath = 128x damage of spell PER creature hit with it.

Finally, one key thing to remember is that the player getting damaged is the one who gets to decide the order that the replacement effects happen. This only matters in the case of Sulfuric Vapors (which they would always want to apply last, in order to receive the least amount of damage).

Suggestions

Updates Add

Comments

Date added 7 years
Last updated 3 years
Legality

This deck is Casual legal.

Rarity (main - side)

23 - 0 Rares

7 - 0 Uncommons

16 - 0 Commons

Cards 60
Avg. CMC 2.26
Tokens Spirit 1/1 C
Folders 60 - Card
Votes
Ignored suggestions
Shared with
Views