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Moved to Moxfield -> current version: http://www.moxfield.com/decks/ysC0jexC5kuLu8Ykg29TTQ

Do you enjoy playing creatures without having to worry about boardwipes? Then this might be the deck for you!

How Marchesa works

This deck uses Marchesas ability to bring back all our creatures from the grave that had +1/+1 counters on them when they died (including herself).

Some creatures come with built-in counters, others are provided counters via Marchesas "Dethrone Aura" or cards like Unspeakable Symbol.

Sacrifice-outlets like Phyrexian Altar / Goblin Bombardment / Viscera Seer help us abuse Marchesas last ability aswell as the inherent revival abilities (Persist / Undying).

That way we can:

  • generate value by triggering ETB-Effects multiple times

  • steal our opponents creatures permanently (gain control until end of turn -> give them counters -> sac them -> they return to the battlefield under our permanent control)

  • and even deal infinite amounts of damage via Glen Elendra Archmage + Goblin Bombardment + Spark Double or Murderous Redcap + Spark Double + Sac-outlet. (...if your playgroup is cool with that - I try to avoid them)

In order for Dethrone to trigger we have to make sure we're not the player with the highest life total. Pain lands / Yawgmoth, Thran Physician / Unspeakable Symbol etc. help us manage our life total.

How I built the deck

The idea is to quickly establish a boardstate that is resilient aginst removal, pressures our opponents and creates value by abusing ETB-triggers.

Since we don't have access to green we have to rely on mana-rocks for our ramp. I try to be active early on in the game so I focus on mana-rocks that cost 2 mana or less.

Marchesa both provides my creatures with stats to hit harder while also keeping them save with her ability. That makes har a crucial part of the strategy so we need to make sure she can't be removed easily. We do that by by keeping up counterspells and by giving her +1/+1 counters while having a sac-outlet ready.

It's a really fun deck that I've been playing for over three years now and that I am constantly tweaking.

I'd say its powerlevel is somewhere around the 75% mark if you consider 90-100% to be the top tier, competitive EDH-decks. It could be stronger if we added more tutors and combos but that usually leads to more repetitive games that end abruptly.

I'm not running Underground Sea, Badlands or Volcanic Island, but this List ist still on the higher end of the budget with lots of cards at 20$ or more. Feel free to ask me about possible replacements for cards you don't own.

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If a card is marked as "signed" it means I'm debating to replace it, cards in the sideboard are possible replacements.

I will be constantly updating this list while I play it.

You can sort by "custom" to see the different categories I placed the cards in.

The Deck ist constantly evolving - I'm always open for suggestions :)

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Date added 6 years
Last updated 5 months
Key combos
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 8 Mythic Rares

57 - 16 Rares

22 - 4 Uncommons

8 - 3 Commons

Cards 101
Avg. CMC 2.58
Tokens 2/2 C Artifact Creature Spawn, Bird 1/1 W, Construct 0/0 C, Copy Clone, Emblem Dack Fayden, Goat 0/1 W, Morph 2/2 C, Shapeshifter 3/2 C, Treasure, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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