Your typical Uril enchantment voltron craziness deck. I would appreciate any ways I could potentially make this deck better. This deck likes to win games quickly as it isn't all that great in later game. So in the early game I ramp as much as Possible, and hopefully get a midrange win. A problem for Uril is often enough sac a creature to have plenty of token creation to stop that from being effective as well as Sigarda, Host of Herons. Also board clears can be pretty bad and Avacyn, Angel of Hope is pretty decent at stopping those, and so is Flickerform which is good in both scenarios if your able to keep the mana up to flicker him, which with the early game ramp, should not be too much of a problem.Being able to get around blockers is key for this deck since it doesn't run any board clears so simple protection spells and the Alpha Authority and Madcap Skills combo works quite nicely for that as it makes him entirely unblockable. Any and all suggestions would be much appreciated. Thanks!

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Date added 10 years
Last updated 10 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

15 - 0 Rares

32 - 0 Uncommons

29 - 0 Commons

Cards 100
Avg. CMC 2.57
Tokens Knight 2/2 W w/ Vigilance, Morph 2/2 C, Saproling 1/1 G, Warrior 1/1 W, Wurm 6/6 G
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