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Creature (2)

Land (2)

Enchantment (3)

Artifact (2)


Maybeboard

Enchantment (3)

Instant (3)


Red/Green Agro... have won on turn four numerous times.... mulligan if you have more than 3 lands in your hand... Domri Rade is for when you are at risk of burning out and the match goes more than 6 rounds... helps put more creatures in your hand! Ghor-Clan Rampager is there for the blood lust ability.... I will cast him as a creature after turn 6 if I need to. Thinking about shock in the place of searing spear only because it is cheaper. Thinking about madcap skills instead of rancor to make blockign harder.... so hard to give up rancor when it keeps coming back to your hand though. Substitute out rancor for volcanic strength if someone is playing mountains. Naturalize is there in case someone is playing Blind Obedience. Ranger's Guile is for control decks. Firefist is for mirror matches. Ghost-quarter only for kessig wolf run. Tormod's Crypt is for reanimator of course, but so far I blow through reanimator before they do any serious reanimating so I have yet to side it in.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

20 - 0 Rares

22 - 6 Uncommons

3 - 9 Commons

Cards 60
Avg. CMC 1.93
Tokens Emblem Domri Rade
Folders Aggro
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