Ok, so I really for some reason am slightly obsessed with Omnath, Locus of Rage. Its a fantastic card, a wonderful commander, and I want to find a home for him in Standard. Well, I think that Kaladesh finally might have given us some of the tools to use to really push him into a competitive deck. Landfall is a powerful mechanic, and I want to abuse it. This started Jund and evolved into just RG for consistency. Let's check this out.
Omnath, Locus of Rage is obviously the win condition of this deck. You want to get him on the field as often as possible, and you want to start making 5/5s as early as possible. Fastest I have been able to do it is turn 5 with 3 lands in a solitaire game with no interruptions.
Eldritch Evolution is really the key card that makes this deck tick. It is such an amazing card, and is being criminally underused (I know, Spell Queller is a thing, but still...). Getting Omnath out for 3 mana is amazing.
Jaddi Offshoot
is for those fast aggro games that you just have to have a decent body to block with and a way to gain some life.
Sylvan Advocate is most definitely, as everyone says, one of the best cards in standard right now, and he shines in decks that play this many lands. We may not be utilizing any man lands, but that's ok. He gets out of hand really quick.
Tireless Tracker is our card draw engine. Clues every time you play a land, and you will have plenty of lands to pay to pop these clues, but we really want to save those for our next two cards...
Incendiary Sabotage is our board wipe, with the cost of sacrificing an artifact, so it can be a dead card at times. At 4 mana, you may not want to cast it turn 4 as it will probably wipe our board, but that's really not awful if we don't have an Eldritch Evolution in hand.
Tamiyo's Journal
is our other card that utilizes all of our clues. If you can't find an Eldritch Evolution, we can go get one every three turns (or less, depending on how many Tireless Trackers we have on board), it puts 3 counters on each Tracker that is on the board when we tap it to sac our clues (which is free by the way), and lets us go get whatever card we need in our deck. It's awesome.
Traverse the Ulvenwald
,
Natural Connection
, and Nissa's Renewal are our ramp pieces, and Renewal helps to keep us going late game on life if things get out of hand early.
Wild Wanderer
is a new card from Kaladesh that helps us to ramp as well with a 3/2 body attached to it, and is great fodder for Eldritch Evolution.
Filigree Familiar is our ideal 3 drop. It gains two life for us, is a 2/2 body, and can be sacrificed to Eldritch Evolution to leap up to our 5 drop while drawing a card as well...
Verdurous Gearhulk is the stepping stone between the Familiar and our big boy. Sometimes the Gearhulk can just win the game. A 4/4 that brings 4x +1/+1 counters with it, and has Trample, really just is amazing. It's even better when you can chain Eldritch Evolutions into Omnath, Locus of Rage on turn 5.
Our Planeswalker package is really cool in this deck, and it utilizes the two newest versions of our favorite ladies, Nissa, Vital Force and Chandra, Torch of Defiance. They are really here for different reasons. Nissa is a great walker with a 1 turn ultimate, and she has a great +1 that makes use of our tons of lands. Her Ultimate turns every ramp spell into a draw spell. And her -3 gives us a little recursion to bring back our Gearhulk after we sacrifice it to bring in Omnath. Chandra functions as some pseudo ramp, and allows us to deal with a single larger problematic creature, and if we can keep her alive for a few turns she can win the game all by herself.
Our land base gives us lots of options to have multiple lands enter the battlefield each turn, and can act as combat tricks for Omnath or (with
Natural Connection
) Sylvan Advocate. Inventors' Fair gives us another way to gain life, and to go get our Verdurous Gearhulk or
Tamiyo's Journal
.
Our sideboard currently is running the Eldrazi big boy package with World Breaker and Ulamog, the Ceaseless Hunger, as well as Kozilek's Return. When they come in, Omnath and Evolution come out.
Pulse of Murasa
is for the burn decks to really mess with them, and bring back our creatures. Seasons Past is just a really good Swiss army card that brings back so much of our stuff, for those decks that are really heavy on the removal or counters.
Let me know what your thoughts are!