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R/G Werewolves [SOI STD]

Standard RG (Gruul)

parchedplayer


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As the New Shadows of Innistrad set was announced I hoped that we would get more werewolf support. And Oh man, we did.

This deck is a werewolf/wolf only deck which allows for several different kinds of senergies. The Geier reach bandit is the leader of the deck. When transformed, she allows all werewolves to flip upon entering the battlefield. The sage is more of a late game card and is also is the top of the curve. Basically, play human-wolves every turn and get a mass flip, then flashing in howlpack resurgence as more of a combat trick.

I'll update this list as I playtest it when the set releases.

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Date added 8 years
Last updated 8 years
Exclude colors WUB
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 2 Mythic Rares

26 - 2 Rares

14 - 7 Uncommons

2 - 4 Commons

Cards 60
Avg. CMC 2.62
Tokens Elemental 3/1 R, Emblem Arlinn Kord, Human 2/2 G, Plant 0/1 G, Wolf 2/2 G
Folders werewolves
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