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This deck is centered around the synergy between our evasive or completely unblockable rogues alongside one of the best tribal lords in all of MTG, Stinkdrinker Bandit.

We are a Rogues deck, but you can see we also have the faerie sub-theme. This is to power up our Spellstutter Sprite, which can really help to protect our most valuable asset, Stinkdrinker Bandit.

Stinkdrinker Bandit may seem underpowered for a 4 mana 2/1, but we're usually going to be playing him as a two-drop for his prowl cost. This is highly effective early, especially if we can get him down on turn two after swinging in with an unblockable one drop. However, he can also be used as something of a combat trick later in the game if we pay his full price pre-combat phase, boosting up our unblockable creatures. He makes every single one of our rogues a recurring Lightning Bolt or more! While he's on the board we have 13 one mana 3/2's. Yes, this only matters when our creatures go unblocked, as the buff happens after the blockers step, but thanks to most of our creatures being evasive, going unblocked is going to be the most likely scenario. Stinkdrinker Bandit also includes himself, and multiple copies stack, meaning you'll find yourself regularly finishing off games by swinging in with three unblockable 1/1's for 15 damage because off the two Stinkdrinker Bandit in play.

I would appreciate feedback on this brew!

Thank you!

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Top Ranked
  • Achieved #27 position overall 5 years ago
  • Achieved #4 position in Modern 5 years ago
  • Achieved #1 position in Modern Competitive 5 years ago
  • Achieved #1 position in Modern Tempo 5 years ago
Date added 5 years
Last updated 1 year
Legality

This deck is Modern legal.

Rarity (main - side)

7 - 1 Mythic Rares

17 - 2 Rares

15 - 11 Uncommons

17 - 1 Commons

Cards 60
Avg. CMC 1.90
Tokens Faerie Rogue 1/1 B, On an Adventure
Folders Cool decks people made, DECKS, To Examine, deck one
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