My take on a tier one combo deck, cuz I'm a big tryhard. This list has evolved from my longstanding Roon of the Hidden Realm deck, which started getting pretty degenerate, so I just decided to go full ham and make it a combo general, for the big boy table. I tried to stuff as many combos in as I could. Note that I only count combos that allow me to win the game right away, which is achieved by any combination that gives me infinite mana + draw/tutor, blink + win con, or recursion + win con. Getting any of those is either an outright lock/win, or a way to draw into everything in my deck and do everything. With that in mind, here's the specifics, none of it's very original, but there sure are a lot of them.

All Combos consist of a means of looping a creature's ETB effect that nets mana, cards, or both. Each combo will be an outlet that can be abused with any draw or tutor effects, so I'll list all of those now to get them out of the way, since they're mostly interchangeable and redundant.

Mikokoro, Center of the Sea / Eternal Witness / Skullwinder / Azami, Lady of Scrolls / Mulldrifter /

Other Palinchron Combos Palinchron + Phantasmal Image + four blue land sources = Infinite Mana Palinchron + Mirari's Wake = Infinite Mana

The Deadeye-Chron Blink: (Untapper) Peregrine Drake / Palinchron + (Blinker) Deadeye Navigator / Eldrazi Displacer

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Date added 9 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

51 - 0 Rares

19 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Beast 3/3 G, Bird 2/2 U, Elephant 3-3 G, Manifest 2/2 C
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