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Rubbling raiding emisary EVOLVED

Standard Aggro RG (Gruul)

sibnova


Sideboard

Creature (6)

Instant (4)


Beat down fast gruul deck.

It is skipping 3 drops and hoping to play 4 cost spells on turn 4 with the druids. Failing that Flinthoof boar is a good on turn 3. Even mana light hands can have an explosive start it only needs 3 lands and a druid or 4 lands to play almost everything. The only change to the side board left is what removal spells to main deck 1. Ground Assault keeps up with the meta's toughness level 2. 3 Mizzium Mortars is great vs flying and becomes a board wipe later which even if it only hits 2 creatures on turn 6 it should be enough for us to run the rest of the game winning damage through 4. Clan defiance is stupidly good even on turn 4 for only 2 damage it take a lingering souls out and a creature and hits the opponent in the face for 2 and later than that it can just become the final damage we need to win.

I am only maining 3 Clan Defiances due to more than one being in hand is a waste and we would want almost anything else in out hand. Ruric Thar is a nice 1 of in the deck he creates problems for the opponents and removal for him is a free double lightening bolt to their face, it makes our removal bad but with only 9 non-creature spells by turn 6 when we cast him we hope to have them all gone form our hand.

I wish I could find a way to keep it as fast as it is and add black for sire for insanity and slaughter games both fix problems that this deck has like Aetherling and Sphinxes Revelation.

1 week till tourney lets hope this works.

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Date added 11 years
Last updated 11 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

23 - 5 Rares

18 - 4 Uncommons

4 - 4 Commons

Cards 60
Avg. CMC 2.50
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