***Thanks to my fellow law school classmate and her fiance' for navigating this deck in the right direction. Hopefully, it works as well as I think it should.
Continuing my theme of playing decks that annoy others as much as humanly possible, I decided to go with a deck that destroys opponent's land with cards like Stone Rain and Molten Rain. The maybeboard currently has a turn 1 LD with Simian Spirit Guide +
Darksteel Citadel
+
Boom/Bust
, but I found the likelihood of having all three of those cards in hand to be unlikely, so I instead went with a turn two, 2 LD combo. This combo is as follows:
T1: Play MountainT2: Play Strip Mine then Raze. Tap Strip Mine as you sac it for 2LD putting your opponent behind on mana curve.
Outside of basic LD, Lightning Bolt and Chain Lightning provide protection from creatures or an additional win condition when mixed with Pyromancer's Goggles, Dualcaster Mage, and/or Chandra, the Firebrand. The deck maintains board presence with the the phoenix cards in addition to
Shivan Wumpus
and
Ember Swallower
.
Shivan Wumpus
can be both a gift and a nuisance. If the opponent has been doing well on mana, they can waste your draw phase each turn by sacrificing a land and sending him to the top of your library. IF it's a mill deck, they can get rid of him entirely. Still, he forces mana pressure and board pressure on the opponent which has worked well so far.
Ember Swallower
is more of a win condition card since using monstrosity will cost you 3 lands as well, in addition to it's hefty cost. However, as a 4-drop 4/5, he's a strong presence on the board until you beef him up.
Originally, this deck was really struggling from two major problems: mana starvation and draw. To address the former I added cards like Chandra, Torch of Defiance,
Rite of Flame
, and Seething Song. Even without Chandra on the board, the mana issues seem to be more or less gone with the addition of these cards. For card draw, I added in Howling Mine which is an absolute menace in this deck. When I decided to give it a shot I had hoped that the card would have a pseduo-milling effect on the opponent. It does. Not only does it allow you to draw faster (this deck burns through its hands very fast), but it also forces the opponent into a position where they are often discarding cards because they have no mana to cast spells. After playtesting this (against a limited number of deck styles), this happened in almost every game Howling Mine was used in.
Chandra, Torch of Defiance was originally included in the mainboard but was replaced for two reasons: 1. She doesn't fit as well in this deck as I had hoped. +1 2-mana ability is great but with Seething Song and
Rite of Flame
I don't think it is necessary to include her just for that. 2. She's expensive. On the other hand Chandra Ablaze adds some nice shock utility to the deck by allowing me to discard unnecessary red cards for a 4 damage shock. Since my graveyard gets filled rather quickly anyway, her -7 ability has the potential to wipe out multiple lands, allowing some viability in multiplayer games.
tl;dr use early game LD combos to pull ahead of your opponent on the mana curve and drag them empty-handed into the mid-game where you can continue suppressing them with spells and creatures. Finish them off with a massive 12 damage turn 6 (technically, this can be done turn 3 if you get the right combination of cards, maybe earlier) - Pyromancer's Goggles + Chandra, the Firebrand + Dualcaster Mage + Lightning Bolt if they're not already done from the plethora of other win condition combos available.
Note: This deck started as a r/u but after playing around with card options for a while I opted for a mono-red deck. After playtesting it a few times (against my other crappy decks) it seems to be in a good spot but would love some feedback from more experienced players.