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Runechanting Delver Stalker

Casual* Control Delver Mono-Blue

Dallie


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A MonoBlue Delver(ish) deck, that aims to defeat the opponent with control/tempo elements and glass cannon-creatures.

The control/tempo

Counterspell - A general answer for anything (well.. almost anything) the opponent might throw at me.

Rune Snag - Used to be Mana Leak, but after the first time I play it, it'll continue to be better than the Leak.

Daze - Is in here, because one of my friends has a deck that has a nasty habit of playing a Dark Ritual into Will-o'-the-Wisp and Hymn to Tourach. The ability to instead return a land, lets me play a Delver T1, and still keep up countermagic.

Mental Misstep - Serves as Daze number 5.

Essence Scatter - I like a toolbox of counter spells, and this one stops aggro, and hexproof nicely.

Negate - Another extension of the counter-theme.

Vapor Snag - Removes blockers, lowers opposing life-totals, and in a pinch it can save one of my creatures.

Boomerang - Gets rid of anything that actually hit the board.


The card advantage

Curiosity - Generates card advantage with each hit. Especially great on the super evasive Stalker.

Think Twice - instant speed card advantage. Same CMC as most of my counters which allows me to play it, if nothing worth countering was played.

Trinket Mage - Tutors up Silver-Inlaid Dagger and can even become part of the beaters, if the dagger hits him.

Halimar Depths - Let's me rearrange my next draws, the slowness of this land makes me run just 1.


The beaters

Silver-Inlaid Dagger - Whilst not technically a beater, this equipment makes Invisible Stalker hit for 4, and Insectile Aberration   for 6. For 1 mana and 2 equip; pretty decent if you ask me.

Delver of Secrets   - Need I say much about this guy? He's a potential 3/2 flier for U, ready to attack on T2. Coincidentally he's a Human Insect, making Silver-Inlaid Dagger a dangerous tool to stick on him. Lack of actual evasion against spells is made up for by the control elements.

Invisible Stalker - The evasion on this guy is insane. Unblockable and hexproof! Stick on a Curiosity or Silver-Inlaid Dagger and he'll be hitting hard and/or generating card advantage!


Godhand simulation # 1

T1: Island, Delver of Secrets  

T2: Island, Silver-Inlaid Dagger flip delver, hit for 3. Vapor Snag/Daze something if necessary.

T3: Island, Silver-Inlaid Dagger, equip former Dagger. Hit for 6.

T4: Island, Equip second dagger, hit for 9 (opponent at 2). Vapor Snag/Mana Leak something if necessary.

If you've Vapor Snag'ed twice, the opponent is dead now. If not, you'll have a suite of countermagic to protect your creature for another turn.


Godhand simulation #2

T1: Island, Delver of Secrets  

T2: Island, flip original Delver, Delver of Secrets  , Vapor Snag a 1-drop. Hit for 3

T3: Island, flip second Delver, Silver-Inlaid Dagger, equip, hit for 9.

T4: Island, Hit for 9, keep up 4 mana for two counterspells (3 if you have Daze, 4 if you have Mental Misstep.


Suggestions and comments are welcome!

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Revision 5 See all

(10 years ago)

-1 Silver-Inlaid Dagger main
-1 Trinket Mage main
Date added 10 years
Last updated 10 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 6 Rares

17 - 3 Uncommons

19 - 2 Commons

Cards 59
Avg. CMC 1.74
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