A MonoBlue Delver(ish) deck, that aims to defeat the opponent with control/tempo elements and glass cannon-creatures.
The control/tempo
Counterspell - A general answer for anything (well.. almost anything) the opponent might throw at me.
Rune Snag - Used to be Mana Leak, but after the first time I play it, it'll continue to be better than the Leak.
Daze - Is in here, because one of my friends has a deck that has a nasty habit of playing a Dark Ritual into
Will-o'-the-Wisp
and Hymn to Tourach. The ability to instead return a land, lets me play a Delver T1, and still keep up countermagic.
Mental Misstep - Serves as Daze number 5.
Essence Scatter - I like a toolbox of counter spells, and this one stops aggro, and hexproof nicely.
Negate - Another extension of the counter-theme.
Vapor Snag - Removes blockers, lowers opposing life-totals, and in a pinch it can save one of my creatures.
Boomerang - Gets rid of anything that actually hit the board.
The card advantage
Curiosity - Generates card advantage with each hit. Especially great on the super evasive Stalker.
Think Twice
- instant speed card advantage. Same CMC as most of my counters which allows me to play it, if nothing worth countering was played.
Trinket Mage - Tutors up Silver-Inlaid Dagger and can even become part of the beaters, if the dagger hits him.
Halimar Depths - Let's me rearrange my next draws, the slowness of this land makes me run just 1.
The beaters
Silver-Inlaid Dagger - Whilst not technically a beater, this equipment makes Invisible Stalker hit for 4, and
Insectile Aberration
for 6. For 1 mana and 2 equip; pretty decent if you ask me.
Delver of Secrets
- Need I say much about this guy? He's a potential 3/2 flier for U, ready to attack on T2. Coincidentally he's a Human Insect, making Silver-Inlaid Dagger a dangerous tool to stick on him. Lack of actual evasion against spells is made up for by the control elements.
Invisible Stalker - The evasion on this guy is insane. Unblockable and hexproof! Stick on a Curiosity or Silver-Inlaid Dagger and he'll be hitting hard and/or generating card advantage!
Godhand simulation # 1
T1: Island, Delver of Secrets
T2: Island, Silver-Inlaid Dagger flip delver, hit for 3. Vapor Snag/Daze something if necessary.
T3: Island, Silver-Inlaid Dagger, equip former Dagger. Hit for 6.
T4: Island, Equip second dagger, hit for 9 (opponent at 2). Vapor Snag/Mana Leak something if necessary.
If you've Vapor Snag'ed twice, the opponent is dead now. If not, you'll have a suite of countermagic to protect your creature for another turn.
Godhand simulation #2
T1: Island, Delver of Secrets
T2: Island, flip original Delver, Delver of Secrets
, Vapor Snag a 1-drop. Hit for 3
T3: Island, flip second Delver, Silver-Inlaid Dagger, equip, hit for 9.
T4: Island, Hit for 9, keep up 4 mana for two counterspells (3 if you have Daze, 4 if you have Mental Misstep.
Suggestions and comments are welcome!