VERSION 5
Modified for cards that I already owned.
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VERSION 4
Trimmed down some of the fat to speed things up. However, with the deck total now at 48 cards, this would only be appropriate for casual play. But it already uses a banned combo, so it's only for casual play anyway. Probably going to look at some card draw for the next iteration (and to bring the total back up to 60).
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VERSION 3
A few more modifications to smooth everything out with some extra scry to help cast FG on turn 4 and SR on turn 5 for the win. Without any extra card draw, that's as fast as this deck is going to get.
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VERSION 2
Yeah...that didn't work out too well. Not nearly enough blockers & control to stall the early game until S + F could both get out. Additionally, opponent's Suture Priest neutralized the intended combo. Now, with more critters and a little less land-craziness.
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Version 1
Just trying to make a fun (but not exactly FNM legal) deck that focuses on the Saheeli + Felidar along with whatever other interesting cards I already had on hand. When all was said and done, this became a Red, White, & Blue cat deck with just enough stall tactics to keep an opponent at bay until you can pull off the titular combo.
Ideally, this deck would look like: 4x Saheeli Rai, 4x Felidar Guardian, 4x Sacred Cat, 4x Regal Caracal, 4x Lightning Bolt, 4x Counterspells, 2x Guard Gomazoas, 2x Failure // Comply, 2x Authority of the Consuls, 2x Anointed Procession, 2x Aegis of the Gods, and 2x Dovin Baan with a handful non-basic lands for flavor.
After some brief playtesting, I'm thinking that Dovin should be removed altogether for something quicker that can help stall until Saheeli & Felidar can make it to the battlefield.