Sarkhan Vol is the master of Dragons, and he'll show you why, whether you survive or not.

When Sarkhan was revealed for Alara, I was very excited. Though he wasn't my primary colors (Red-Blue) he was a Planeswalker after my own heart. For some stories I consider my Planeswalker side (Drako Ralen) to have once been a student under the Dragon Shaman himself until a stream of disagreements made them go their separate ways. Now that Vol is following Bolas in recent events (Cuz Bolas is terrifying), I made this deck as a direct counter to my Dragonstorm (or the other way around, shrug, I like making up stories so sue me :P), that's a bit faster on the Storm with Mana Accelerators and Land grab.

This deck started out as a strict Jund Deck, focusing on Devour with Predator Dragon and other affects. However the deck was slow and not what I wanted, so I shifted the focus for a Sarkhan Vol themed deck. That didn't pan out quite as I had hopped, so then I switched it to a Dragon Storm with Jund Dragons in honor of Vol himself.

Breakdown:The deck is focused primarily around Storm, and Mana production to fuel it. Desperate Ritual, Rite of Flame, Seething Song are all fast Mana producers that can fuel Dragonstorm with an average of 4-6 Storm effect. Dragonspeaker Shaman are placed in in case I don't have the Storm in Hand, but still Have Dragons I can play in hand. Combined with the Red Mana producers, one can theoretically drop a Dragon Speaker and a dragon with two-3 spells, less if there are multiples in hand.

Primary win condition includes storming for any combination of 2 or more Dragons, with one of them having to be karthus, tyrant of jund , the others aren't as important, though combinations include Karrthus and:

Dragon Tyrant - Double Strike and trample is always fun, scary on this guy.

2x Bogardan Hellkite - Though I'm not a fan of the "death-by-stacked-damage" (Dunno, seems shallow to me), the Hellkite's damage is nothing to laugh at. Been considering to add a few more to the deck for a quick win, but not necessarily mandatory.

2x Broodmate Dragon - Summon two, get 4. Sweet deal!

Sarkhan Vol and his variation, the Mad, are in here because that's who the deck is centered around. He's not considered to be used as a primary win condition, but his effects come in handy. Such as making your opponent sacrifice a creature that is indestructible Stuffy Doll shivers, and giving haste. Don't count the original to survive to 6 counters, Planeswalkers always seem to get targets painted on them when they're played.

Considered Changes:I've added more of the Shock Lands since Ravnica was re-released. Overgrown Tomb and Blood Crypt are new additions (that aren't in my Commander) that helps change out Savage Lands . True, Savage Lands are nice for a Mana-fix, but I can't search for them and they come into play tapped. So I'm considering replacing Rampant Growth and my Cultivates for Farseek, to search for the Shock Lands and put them in play, and if they're in hand and I have the spells for the storm I'll take the 2-life loss. I'm working on aquiring another either Blood Crypt or Stomping grounds to fix my Red ratio while also being able to work with the other colors.

Another issue is I'm very dependent on draw. If my first few turns aren't favorable, I might as well fold. I want to add in spells that offer draw, but have an added effect like Manamorphose because I don't have a net loss of mana and I get card-draw at the same time. This can also help with the Storm if my draws are lucky.

Lastly, since I Storm for Karrthus, and give all my dragons haste I'm considering looking for and adding a few Utvara Hellkite to the deck for their effect. Even with one along with Karthus, that gives me two 6/6 Blockers, if I storm for more, then it's several times as devastating.

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Okay, so I made out like a bloody bandit yesturday. After buying and aquiring all I could set and otherwise, I managed to get my hands on some cool stuff. For starters, I got Manamorphose for the deck, which is a card I'd been trying to get for a year or two. Either no one had them, or had them but didn't know where they were, or had them didn't know where they were and wanted me to sort through their stuff.

Not really applicable, but eh, life goes on. At the Standard Tourny on Saturday I managed to run into someone selling/trading Commons and Uncommons. Lucky for me I cleaned em out of Desperate Rituals, Isochron Scepters, Seething Songs, and Rite of Flame. What I did manage to get through that was Manamorphose, a full playset which got put in. While I've liked the angle of Cultivate and Kodama's Reach, they're both pretty slow starting at 2G, and they don't search for my shock lands (since my Basic Land count is fairly small at 8/18[15]), so I switched them out for Farseek due to that fact. The Terramorphic Expanse helps out with my mana curve as well, and filters out the deck for lands nicely.

Though the kill condition is still Dragonstorm. the exact method of death differs. Depending on the Storm, I can end up with 4-6 Dragons,(though an opening hand with 2 Mountains, Desperate Ritual, 3x Rite of Flame and a Dragonstorm means turn-two win (turn one with all four Rite of Flames). There are two methods for extreme death.

1) Burn: The simplest method is to Storm for four Bogardan Hellkite and target your opponent with their damage directly. I'm not a big fan of this method, as it's rather boring. However the deck was re-designed to be a bit faster if required, and this is the most assured method of death.

2) Dragon Over-run: This is broken down into two known variations and both involve summoning Karrthus, Tyrant of Jund with the Storm (first or last, it doesn't matter).

2a) Double-Strike Amblify, Regenerate, Oh MY!: This involves summoning Dragon Tyrant, Kilnmouth Dragon and either one of the Hellkite Overlord for a simple Dragon Rush of varying effects. Kilnmouth is useful if I have a lot of Dragons in hand and make use of his Amplify ability. The Tyrant is just fun to drop because people forget that he has Double Strike, and the Overlords just have annoyance with Firebreathing and Regenerate.

2b) Dragons come in Storms: This is perhaps the more fun and crazy of the Storm. Karrthus is summoned first, so your opponents know there's going to be a Zerg-rush of dragons. What you drop next are Broodmate Dragon, as many for the Storm-2. For your last Dragon (and it has to be last) is Utrava Dragon. So for a Dragonstorm of 4, you drop Karrthus, two Broodmates, and then Utrava, then swing. You have six Dragons, and you get an additional 6 6/6 with flying to block any retaliation from your opponents. And if you manage to Storm for six, well... Then you have 10 Dragons swinging, with another 10 beefy blockers waiting for your opponent to make a move. Afterwards this just gets ridiculous because you continue to attack after that initial rush, and the dragons just keep multiplying.

Either Storm Scenario is theoretically possible on Turn 1 or two. Burning through your Mana Producers while Filtering out your lands can make it a bit easier. Dragonspeaker Shaman are there to be able to hard-cast your dragons on the cheap, which can be done with some well placed Seething Songs and Desperate Rits. The deck could be made for Modern very easily.

Modifications would include removing Seething Song and Rite of Flame, adding in another Desperate Ritual, Four Pyretic Ritual and some smaller creatures and spells that produce Mana either as they come in, or as they die. For making it highly competitive and a bit faster so that you're not drawing into Dragons consistently removing Kilnmouth, Dragon Tyrant, and the Overlords but keeping the Broodmates, Bogardan Hellkites, Utvara Hellkite and Karrthus are paramount and the core to the deck. Adding in some Black Draw would be ideal as well, if not some Black Mana production to help you get to the Storm faster.

Ideas escape me, but I think y'all figure out something.

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Date added 11 years
Last updated 11 years
Legality

This deck is Legacy legal.

Rarity (main - side)

10 - 0 Mythic Rares

17 - 0 Rares

14 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 4.67
Tokens Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R
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