Sideboard


Beating in a person's face never felt better.

In Standard, it's hard to stand out from the rest, so you have to out-do them at their own game.

Temur gets a lot of flak for being gimmick-y, but the fact is that G/U/R is unpredictable, and can surprise opponent's who arn't prepared, even veterans.

Ramp and smash isn't new to MTG, neither is splashing Blue for control. Having a good understanding of your tricks, however, proves to be enough to tip the battle in your favor.

Savage Knuckleblade and Yasova Dragonclaw provide excellent distractions for your oppenent while you ramp, being as their effects can be annoying to deal with.

Surrak Dragonclaw and Harbinger of the Hunt Provide protection for your big beefies, through counter prevention and board wipe.

Surrak, the Hunt Caller, Harbinger of the Hunt, and Dragonlord Atarka are the heavy hitters, and usually are your game winners.

Any tips and suggestions to make this better would be greatly appreciated.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 1 Mythic Rares

31 - 7 Rares

11 - 7 Uncommons

0 - 2 Commons

Cards 60
Avg. CMC 3.23
Tokens Morph 2/2 C
Folders FNM!!!
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