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Scarab God | Zombie Pain Train

Commander / EDH*

JDSherrick


Sideboard


The Scarab God

Unleash the Zombie Horde

This deck is a declaration. A declaration of war against everyone who dares challenge me. I've found that my playgroup is somewhat intimidated by my experience and knowledge of magic (which in their minds is far superior than reality). As such, I consistently experience having no board state, and still being attacked over another player with 5 Creatures, 3 Artifacts, and endless mana. I was looking at making a new deck and The Scarab God spoke to me. He said, "Screw it. They will attack you anyways. Might as well take them all with you, muahahaha." Or something like that. Anyway, here's my build. Enjoy!

The Scarab God is an extremely powerful Commander suited for several roles. Let's look at his text:

  • At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

With this ability, I decided that card draw wasn't as important. If every turn I'm planning to be scrying anyway, I don't need the standard 10 or so card draw spells. Of course it's still important to keep cards coming, but you can get away with a few less and still be just fine.

Keep in mind, he's also doing damage to each player. So in your typical 4 or 5 person Commander game, you are becoming a giant target and need to plan as such. This deck not only emphasizes but capitalizes on this with Wound Reflection and other mass hate.

  • : Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

So with this you can both hate on someone's graveyard at instant speed (Sorry Grenzo, Dungeon Warden ) AND cheat/copy cards out of any graveyard for 4 mana while also being an engine for the first ability. Doing more damage and getting you your cards faster creating a snowballing chain of death.

  • When The Scarab God is put into the graveyard from the battlefield, return it to its owner's hand at the beginning of the next end step.

I absolutely dislike the idea of relying on a Commander too heavily for a deck's strategy, simply because of how much removal people have in their decks. This ability, however, makes The Scarab God very hard to remove. Once I have Lightning Greaves out, the only way to put my Commander back in the Command Zone is with a mass exile spell, which is not very common in my playgroup, or destroying the equipment and then using a Path to Exile or something. He's still absolutely at risk, but this definitely cuts down the danger by at least half, leading me to believe it is a viable strategy.

To put it simply, this deck wants to do 4 main things.
  1. Create Zombies
  2. Do lots of damage to everyone
  3. Mill/ put creatures in graveyards
  4. Keep the Commander out

In building this deck, I looked for the best value cards. Ones that could hit 2 or more of these at once. Dread Summons mills and creates more zombies. With The Scarab God out it also adds to the damage. Pure value. Cards like Cemetery Reaper and Lich Lord of Unx also help keep up the production of Zombies if The Scarab God isn't available as well.

Your best chance of success is to be ready to end things by turn 15 or earlier. Cards like Temporal Extortion and Karn's Temporal Sundering are likely to be most playable around then and can seal the deal fast. I find that you can keep many things at bay with the army of zombies, but if it gets to turn 15 and there are still 3 or more players rallying against you, it will be pretty difficult to come back. I usually just spread the hate and then focus on whatever player begins threatening me most with my Zombie army. Zombie Trailblazer really helps get that damage in.

Training Grounds + Illusionist's Bracers + The Scarab God = Double Zombie production for half the cost

Sakashima the Impostor + Paradox Haze + The Scarab God = 4x Damage and Scry

Altar of Dementia + Gravecrawler + Rooftop Storm = Infinite Mill

Duskmantle Guildmage + Mindcrank = Infinite Damage

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Comments

98% Casual

Competitive

Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 2 Mythic Rares

45 - 5 Rares

22 - 1 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Copy Clone, Zombie 2/2 B, Zombie Knight 2/2 B, Zombie Wizard 1/1 UB
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