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[[Primer]] The School of Time and Teleportation

Modern Budget Combo Control Counterspell Infinite Combo Mono-Blue Primer Wizards

RebelGenius

Accelerating Your Studies (12)

School Grounds (25)

Helping You Focus (10)

The Curriculum (7)


Sideboard


Welcome to The School of Time and Teleportation! This is where you will learn all the ins and outs of manipulating space and time to your advantage.

Where you study is incredibly important, so we've curated the perfect school grounds to aid you in your studies.

-Island

-Sunscorched Desert: one of the combo pieces

-Otawara, Soaring City: a really good Island.

Here at The School of Time and Teleportation, we help you remove distractions, so studying is as easy as possible.

-Remand: a simple way to delay your opponent while simultaneously digging through your deck, you usually want to use this on low-medium threats, or cards that your opponent will struggle to recast from hand.

-Counterspell: the classic catch-all counter, try to save this for medium-high threats that you don’t want to see again.

-Engulf the Shore: a temporary board wipe to help lessen the pressure on your life total, very useful against aggro/beatdown decks.

We are happy to provide assistance when you’re studying, anything from helping you find the correct spell to giving you more materials to work with.

-Serum Visions: great digging cantrip to help find combo pieces or protection.

-Mind Stone: early game ramp that can get us an extra card later in the game.

-Coldsteel Heart: early game ramp that taps for colored mana, unfortunately etbs tapped.

We have several professors available that will gladly assist you right up to your graduation.

-Scholar of the Ages: a main combo piece, although it can also be used outside of the combo to pick up protection and digging spells you’ve already used.

-Thassa's Oracle: a means of winning once we’ve gone through the combo, however it can be played earlier to help dig.

-Laboratory Maniac: another way to win

Here are the main subjects you will be mastering over the course of the school year

-Time Warp

-Ghostly Flicker

Graduation is a relatively simple thing at The School of Time and Teleportation, all you need is the understanding of how to manipulate space and time, as well as a professor’s approval!

Combo Explanation:

1a. Have Scholar of the Ages on the battlefield, Ghostly Flicker in your hand, and Time Warp in your hand. (continue to 2a)

1b. Have Scholar of the Ages on the battlefield, Ghostly Flicker in your hand, and Time Warp in your graveyard. (continue to 2b)

2a. First, cast Time Warp. Then cast Ghostly Flicker, targeting Scholar of the Ages and a land, returning both the previously cast spells to your hand when Scholar of the Ages comes back. Go to your extra turn, and repeat those steps infinitely.

2b. First, cast Ghostly Flicker, targeting Scholar of the Ages and a land, returning both the Ghostly Flicker and the Time Warp to your hand upon Scholar of the Ages' return. Then cast Time Warp and move to your extra turn, and then repeat those steps infinitely.

Wincon Explanation:

  1. If you have Sunscorched Desert on the battlefield, then target it each time you cast Ghostly Flicker as you go through the combo, which will result in you pinging your opponent to death.

  2. If you don’t have Sunscorched Desert on the battlefield, then just run through the combo targeting an Island. Run through the combo until you take enough turns to draw your entire deck. Then cast either Thassa's Oracle or Laboratory Maniac and win through either effect.

The School of Time and Teleportation has a variety of extracurriculars to aid any student in their journey through graduation and beyond.

-Aether Gust: decent removal against reg/green threats.

-Damping Sphere: very useful against Tron and Storm decks.

-Engulf the Shore: more aggro protection.

-Mystical Dispute: helpful against control decks.

-Pithing Needle: helps with specific hate cards like Soul-Guide Lantern and Relic of Progenitus.

-Soul-Guide Lantern: solid graveyard hate.

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Casual

90% Competitive

Revision 1 See all

(2 years ago)

+2 Aether Gust side
+4 Coldsteel Heart main
+3 Damping Sphere side
+2 Engulf the Shore side
+21 Island main
+1 Laboratory Maniac main
+3 Mystical Dispute side
+1 Otawara, Soaring City main
+2 Pithing Needle side
+4 Serum Visions main
+3 Soul-Guide Lantern side
+1 Thassa's Oracle main
Date added 2 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

4 - 4 Rares

25 - 11 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 2.97
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