Dragonlord Ojutai: This Azorius Lord of Dragons sports a fashionable 5/4 flying body for just . Also included is a wonderful Anticipate trigger if Ojutai connects with an opponent for combat damage. Often I slam into Scion in order to fizzle a spot-removal spell targeting our beloved Commander, as long as Scion's untapped, of course.
Scalelord Reckoner: Similar to Dragonlord Ojutai and a slew of other dragons in this deck, I employ The Reckoner as protection from any opponent attempting to target Scion. The Lord of Scales acts as a deterrent to targeting our dragons. As pointed out by a fellow Scion of the Ur-Dragon fan from the comments section below, turning Scion into The Reckoner after an opponent targets our General WILL NOT prevent the spell from targeting Scion. Good to know! Thank you for this information!!
Dragonlord Dromoka: Dromoka can't be countered. As a 5/7 flier with lifelink for his stats are proportionate. However, denying our opponents the ability to cast any spells during our turn is very powerful and potentially game-ending.
Hellkite Overlord: 8/8. Flying. Trample. Haste. Fire-breathing. All of this for or a quick into Scion. BONUS: Don't sleep on this Overlord's : Regenerate ability. There are only two dragons in Magic: The Gathering's history with greater power than the Hellkite Overlord. One costs and the other costs and neither of them have haste, trample, fire-breathing or can regenerate. This biggun is in rarefied territory. A kicked Rite of Replication that targets this Hellkite puts 40 trampling power with haste onto the battlefield. Did I mention that The Overlord is not legendary? Those tokens stick around!
Silumgar, the Drifting Death: Hexproof. Hexproof. Hexproof. This Dimir dragon's hexproof ability helps to keep Scion from being targeted. He is also the only dragon in the entire deck that will not draw a card from a Temur Ascendancy trigger. His -1 -1 ability can wipe out swarms of tokens or larger creatures if Silumgar's got any buddies in the sky with him. Silumgar's inclusion is primarily for protecting Scion.
Terror of the Peaks: Whenever another creature enters the battlefield under our control, Terror of the Peaks deals damage equal to that creature's power to any target. With Terror of the Peaks on the battlefield onto our control, it acts as a personalized Pandemonium for each subsequent dragon coming into play under our control. Even better, hitting a mass recursion spell such as Living Death, Patriarch's Bidding and/or Rise of the Dark Realms with Terror of the Peaks in our graveyard can be game-ending. Lathliss, Dragon Queen, Dragonlord Kolaghan, Utvara Hellkite and Scourge of Valkas approve.
Wasitora, Nekoru Queen: When this Jund Cat Dragon deals combat damage to an opponent she forces that opponent to sacrifice a creature. If they can't sacrifice a creature, well, who doesn't want to create a 3/3 flying Cat Dragon creature token??!
Hellkite Tyrant: That's a nice-looking Mana Crypt. I don't think I've ever played a game with more than one Sol Ring. That Blightsteel Colossus does not look friendly. Is it coming my way? Well, let's pay and change Scion into the Hellkite Tyrant and gain control of some of those wonderful artifacts. Remind me, do EDH/Commander players play with powerful artifacts!?
Atarka, World Render: This Gruul dragon is a 6/4 flying trampler for . Meh. It's Atarka's double-striking ability that makes this dragon an automatic inclusion in a Scion deck. CAUTION: Activate Scion to become Atarka, World Render prior to declaring attackers or Atarka's ability will not trigger.
Utvara Hellkite: This 6/6 flier from Return to Ravnica creates a 6/6 flying dragon token whenever any dragon we control attacks. CAUTION: Activate Scion to become Utvara Hellkite prior to declaring attackers or the Hellkite's ability will not trigger.
O-Kagachi, Vengeful Kami: You attacked me last turn? Okay, let's swing with Scion and before combat damage we change Scion into our Vengeful Kami and EXILE ANY NONLAND PERMANENT that opponent controls. WHOA. Hell hath no fury like O-Kagachi scorned.
Skithiryx, the Blight Dragon. This is mean. This is nasty. This is hate-inducing, rage-quitting and eye-rolling. I get it. Skittles is included, however, to eliminate any blue mages who plan to control the entire game. Along with its partner-in-crime (Moltensteel Dragon), Skithiryx is one part of a popular two-part Scion combo that can be used to eliminate an opponent with 10 poison counters through multiple activations of Scion. Skithiryx's regeneration for is useful to protect Scion if we play a game without any permission decks.
Balefire Dragon: This 6/6 flier can eliminate an opponent's entire army. If it deals combat damage to an opponent it's going to deal that much damage to each creature that opponent controls. Balefire Dragon is dealing a minimum of six points of Commander damage (through Scion) and a potential opponent board-wipe. The Balefire Dragon serves Scion well.
The Ur-Dragon: Do you remember the aforementioned dragons that boast higher power than the Hellkite Overlord? Well, here's the one that costs . As a 10/10 flier and the namesake of our beloved Scion, The Ur-Dragon draws us cards AND puts permanents onto the battlefield. His power level is through the roof and his absence as the General/Commander of this deck is questioned often. CAUTION: Activate Scion to become The Ur-Dragon prior to declaring attackers or the abilities of The Ur-Dragon will not trigger.
Nicol Bolas: The original. The one and the only. This big, bad, voodoo daddy will force an opponent to discard their hand if he deals combat damage to them. I prefer to employ NB against blue mages who want to control all aspects of a Commander game through permission. It's hard to do that with zero cards in their hand.
Scourge of the Throne: This 5/5 flier with dethrone from original Conspiracy can act as a finisher. If we're able to trigger the dethrone mechanic we can untap our creatures and attack again. Many games have been closed out by this Scourge!
Dragon Tyrant: 6/6. Flying. Trample. Double-strike. Fire-breathing. This Tyrant is THE ULTIMATE ONE-SHOT AND FINISHER in this deck. His converted mana cost and tax every turn to keep him on the battlefield are restrictive, but with Scion, we can rent Dragon Tyrant for a turn by tapping .
Drakuseth, Maw of Flames: Drakuseth debuted in Core Set 2020 and I AM STILL IN AWE of this specimen. A 7/7 flier for is acceptable. However, have you seen that attack trigger?! When Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets. That's THREE TARGETS at 4, 3 and 3 points of damage, respectively, when it attacks. Combat damage for 7 points and an attack trigger for up to 10 additional points of direct damage. THAT'S 17 POINTS OF DAMAGE!!! FROM ONE CREATURE!! DURING ONE ATTACK PHASE! This is EDH/Commander, there are targets EVERYWHERE. Drakuseth deserves more respect. What if we pair Drakuseth with a Scourge of the Throne trigger and sling damage to SIX TARGETS in one turn!??! With combat damage and direct damage THAT'S 34 TOTAL DAMAGE! Drakuseth is unbelievably amazing and does not get enough love. Drak should be the most feared dragon at the table (excluding Skithiryx, the Blight Dragon). When released this magnificent creature easily replaced Rakdos Signet from this deck's initial construction. CAUTION: Activate Scion's ability to become Drakuseth, Maw of Flames prior to declaring attackers or its abilities will not trigger.
Kokusho, the Evening Star: A 5/5 flier for is okay. A 5/5 flier for that when it dies each opponent loses 5 life and we gain life equal to the life lost this way is AWESOME. Kokusho is a fantastic target for a kicked Rite of Replication. When the five tokens of Kokusho enter the battlefield, the state-based effect of the Legend Rule applies before triggers hit The Stack. Five of these creatures die due to the Legend Rule. After choosing which five creatures die among Kokusho, the Evening Star and the five tokens of Kokusho (the tokens of course), the five tokens have their five triggers placed on The Stack. The result of these five triggers resolving from The Stack? Each opponent loses 25 life and we gain X*25 life where X is equal to the number of our opponents.
Dragonlord Kolaghan: This 6/5 flying, hasty dragon from Dragons of Tarkir grants our entire squad haste, which is a fantastic ability when we mass-recur our dragons from the graveyard. His latter ability is nearly futile in our chosen format, but not always (Relentless Rats, Rat Colony, Shadowborn Apostle, Persistent Petitioners).
Yosei, the Morning Star: A 5/5 flier for is okay. A 5/5 flier for that when it dies target player skips their next untap step and we tap up to five target permanents that player controls is AWESOME. Yosei is a fantastic target for a kicked Rite of Replication. When the five tokens of Yosei enter the battlefield, the state-based effect of the Legend Rule applies before triggers hit The Stack. Five of these creatures die due to the Legend Rule. After choosing which five creatures die among Yosei, the Morning Star and the five tokens of Yosei (preferably the tokens), the five tokens have their five triggers placed on The Stack. The result of these five triggers resolving from The Stack? Five skipped untap steps and 30 tapped permanents.
Bladewing the Risen: A 4/4 flier for is terrible. Giving dragons we control +1 +1 for is okay. Bringing any dragon from our graveyard to play when Bladewing enters the battlefield is fabulous! CAUTION: Activating Scion's ability to change into Bladewing WILL NOT bring a dragon from the graveyard to the battlefield. In a pinch, Bladewing is a fantastic target for a kicked Rite of Replication. When the five tokens of Bladewing enter the battlefield, the state-based effect of the Legend Rule applies (no Mirror Galaxy here) before triggers hit The Stack. The five tokens of Bladewing enter the battlefield for a grand total of six Bladewings (including the original). Five of these creatures die due to the Legend Rule. After choosing which five creatures die, the five tokens have their five triggers placed on The Stack. These five triggers resolve from The Stack and we return five dragons from our graveyard to the battlefield. To create some added spice, choose four of the Bladewing tokens and the original Bladewing the Risen to die, leaving one token of Bladewing on the battlefield. After these five creatures die due to the Legend Rule, include Bladewing the Risen as one of the five recurred dragons and return A SIXTH dragon from our graveyard to the battlefield. More perversely, the process of recurring the original Bladewing the Risen with its own enter the battlefield trigger can be repeated infinitely. As long as a token copy of Bladewing is under our control, when Bladewing the Risen enters the battlefield we choose it to die due to the presence of the Bladewing token (Legend Rule). Then the enter the battlefield trigger of Bladewing the Risen is placed on The Stack, bringing Bladewing the Risen back from the graveyard to the battlefield. It can be stopped by choosing the Bladewing token to die when Bladewing the Risen enters the battlefield. Dragon Tempest, Scourge of Valkas, Temur Ascendancy and Lathliss, Dragon Queen approve.
Scourge of Valkas: This unassuming 4/4 flying and fire-breathing dragon from Magic 2014 adds a different wrinkle to our dragon-centered game plan. Whenever the Scourge or another dragon enters the battlefield under our control, it deals X damage to any target, where X is the number of dragons we control. A ping-enabling dragon! Additionally, this is THEE TARGET for a kicked Rite of Replication: as five copies of Scourge of Valkas enter the battlefield, the five copies and the original Scourge of Valkas will all see each other at the same time. This equates to 30 triggers of six damage each for a total of 180 damage. That should end the game.
Lathliss, Dragon Queen: Long live the queen! As a 6/6 flier that pumps our dragons +1 +0 when we spend , she's acceptable with those attributes alone. However, creating a 5/5 flying dragon creature token each time a nontoken dragon enters the battlefield under our control cements her as a must-have!
Moltensteel Dragon: This dragon's Phyrexian mana fire-breathing ability has more applications than merely coupling it with Skithiryx, the Blight Dragon in order to poison an opponent to death. Okay, so, here's the popular combo: With Scion in play pay to activate Scion's ability and then, in response, pay another to activate it again. With two activations of Scion on the stack, the second activation of Scion resolves first. We will change Scion into the Moltensteel Dragon. During this second activation of Scion we pay 12 life of Phyrexian mana through the Moltensteel Dragon in order to give Scion +6 +0. THIS EFFECT REMAINS ON THE CARD AND DOES NOT LEAVE UNTIL END OF TURN. REMEMBER: THE CARD IS OUR GENERAL/COMMANDER. As the second activation of Scion resolves from the stack, the first activation is next. We will choose Skithiryx, the Blight Dragon. Upon resolution of the initial Scion activation, we have a 10/4 flying dragon with infect (among Skithiryx's other abilities) and can eliminate an opponent through combat via poison counters. Generally this combo is enacted right before the combat damage step. The Phyrexian mana fire-breathing ability of the Moltensteel Dragon also pairs nicely with Dragon Tyrant, Hellkite Tyrant, The Ur-Dragon as well as the next dragon on our list.