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Selesny-army!

Standard*

GRZ3491


Sideboard


Maybeboard


    This is my Selesnya Deck. It's not meant to be fast, although sometimes it can get out of hand pretty quick. There are a couple combos that work pretty well together and I think overall it works pretty well. Feel free to comment or give any suggestions.

    Powerfull Growth:

  • A lot of my creatures are a result of Parallel Lives. I'll hold onto the cards in my hand strategically to cast after Parallel Lives, and once i do I do, my field blows up. Its good for a burst of creatures, however does not give you a consistent income of them like Growing Ranks, which is why theres two of each. (Not to mention multiples of either is amazing)
  • Advent of the Wurm and Call of the Conclave give pretty decent creatures. 2 cmc for a 3/3 isnt bad, and makes a pretty good shield till the big guys come out. And Advent of the Wurm is amazing for 4cmc, especially when you have 2 Wake the Reflections in your hand for the next/same turn.

    Super Life Gain:

  • Wayfaring Temple is a card that can make himself stronger as well as increases your field size. Giving him trample is a necessity, and lifelink and an additional +2/+2 is nice. One attack with it usually bumps me up 10+ health. Amazing combo.
  • Trostani, Selesnya's Voice is amazing for this deck, when there are no cards in hand to trigger a populate, you can do it for 3 mana. Not only that, you gain life good chunk of life each time you do it. (WIth the use of grove of the gaurdian/wayfaring temple/voice of resurgence its very good :))

    Powerful Defense:

  • Druid's Deliverance is a Fog with populate. Awesome! It's saved my butt numerous times and bought me an additional few turns. Some have even made the mistake with attacking all out and leaving themselves wide open for the win >:)
  • Selesnya Charm is really good as well, can give your Wayfaring Temple trample when needed, take powerhouses off the field (also good for indestructables), and can give you a token when you dont have any available.
  • Voice of Resurgence is an obvious must. I find myself attacking early on because I know my opponent will most likely not block him. And once they have some threatening creatures, I use him defensively.
  • Sundering Growth is good for a sideboard. I swap them as needed.

    Surprise Game Ender:

    I use Craterhoof Behemoth as my secret weapon. You give all your creatures huge power, AND trample....yeah....its impressive to swing with 15 creatures with a power of 20+ power and trample. Anyways, thats my deck. Can be slow at times, but overall its a pretty solid deck. If you have any suggestions at all feel free to give some constructive feedback. Always welcome. Thanks for viewing! :)
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    Updates Add

    Forgot to add the flying protection to the deck, Sideboarded Scion of Vitu-Ghazi, and Urbis Protector. Also added Triumph of Ferocity just to add some draw card to it, would replace this with Sundering Growth when needed.

    Comments

    Date added 11 years
    Last updated 11 years
    Legality

    This deck is not Standard legal.

    Rarity (main - side)

    5 - 0 Mythic Rares

    24 - 3 Rares

    13 - 3 Uncommons

    10 - 3 Commons

    Cards 60
    Avg. CMC 2.80
    Tokens Angel 4/4 W, Bird 1/1 W, Centaur 3/3 G, Elemental 8/8 GW, Elemental */* GW, Knight 2/2 W w/ Vigilance, Wurm 5/5 G w/ Trample
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