An aggressive, standard Selesnya deck that emphasizes on early sheer early game power, and high aggressive staying power with lifelink and hexproof mechanics.
The idea is to get some large threats on turn two by either dropping a
Fleecemane Lion
on turn two, or something like a Fabled Hero or a Loxodon Smiter thanks to a T1 Elvish Mystic (Note that dropping a fabled Hero T2 requires you to shock a Temple Garden T1 and use it for your Mystic), then following up with an aggressive lifelink enchantment, such as Unflinching Courage.
Since this deck has many enchantments (mostly due to the presence of Fabled Hero, who is a ridiculous power-hitter when buffed up. Seriously, do NOT underestimate this guy, he will annihilate you if you don't remove it quick), I've gave it its share of hexproof creature.
Gladecover Scout
will be your T1 hitter if you don't manage to draw a Mystic for a T2 juggernaut. Since it's hexproof, it's quite tough to remove. Next is the Fleecemane Lion. A 3/3 for 2 is enough to make most aggro decks think twice before going in; its P/T alone is quite the powercreep, and the potential Indestructibility and hexproof on it makes this thing very hard to remove, making it a quintessential target for Enchantments. Finally, Fabled Hero is your big hitter. Get a lifelink enchant on this guy and an Ethereal Armor or two, and you'll be swinging for huge chunks of your opponent's life each turn while getting outrageous amounts of health for yourself. However, be aware of this; a lot of people know very well how strong this guy is. He is a lightning rod to removal cards. So yeah, when you drop him in, make sure you have something to keep him alive (like Alpha Authority).
Some of you might question things such as the Absence of
Hero of Iroas
in this deck. Personally, I rather have Elvish Mystic instead, as the one mana advantage it gives is more versatile than the hero's, and quite frankly, for all its greatness, it pales in comparison to Fabled Hero in pure Heroic power potential.
You should keep one thing in mind: this deck doesn't use any big late game cards and focuses entirely on early game overpowering. With that said, you have to make sure to mulligan your starting hand intelligently, and pressure your opponent as much as possible.