A deck all about enabling and makings sure other players get to do amazing things.

When you go to play magic, you probably expect epic plays, tight situations, and you expect your deck to shine because you have built and honed it to be an absolute beast. You sit down at your pod, draw your hand....mulligan...mulligan again...eventually you keep a barely keepable hand because you can't afford to mulligan anymore. Next 7 or so draws bring no resources, your game has stalled, fun....is gone.

An exaggerated example but one we have all experienced at some point. Maybe you miss a crucial land drop in otherwise great game and note that if you just had 1 mana more, you would have won. After game is over, you maybe check your next 3 draws and find that crucial board wipe to be the next one you would have drawn.

This is the thought process that spawned this deck. My mission isn't to win the table. My mission is to make sure everyone has fun and interactive experience. Fun and interaction, the 2 things that make Magic in my opinnion such an interesting game.

Everyone deserves to participate and shine, I am the enabler and this is my deck.

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94% Casual

Competitive

Date added 1 year
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

52 - 0 Rares

15 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.16
Tokens Citizen 1/1 GW, Inkling 2/1 WB, Soldier 1/1 W, Spirit 1/1 C, Treasure
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