You play as much ramp as possible first, you get out Brallin, next turn Shabraz or something that increases Brallin's damage effect. There's two avenues to win: either grow Shabraz and Brallin for Voltron, or you burn everyone out of the game with Brallin by comboing discard effects with increased damage output for Brallin.

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98% Casual

Competitive

Date added 2 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

35 - 0 Rares

18 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.19
Tokens Copy Clone, Day, Dragon 4/4 R, Night, Spirit 1/1 C, Spirit 3/2 RW, Treasure
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