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B/G/R Shamans

This deck is all about dat agro. But, there's more! The utility of this deck can get insane. You have multiple fetch and ramp outlets early on, for little cost.

The main damage point of the deck is rage forger. With only a couple other creatures out, you can be putting out some insane damage in the early turns.

Fauna Shamans are key here. They let you fetch the goods, and set up the kill. I suggest an opening with dread arbor, aether vial, stomping grounds, fauna shaman, flamekin harbinger, burning tree emissary, and a stigma lasher to boot. If you notice they have flying, fetch up those douche hawks. They will carry you through early game into mid game. Stigma Lasher only has to deal damage. This can. be from rage forger's ability as well. Stop them from gaining life, and not worry bout batterskull. You really only need a couple creatures out and a rage forger to deal stupid damage. Two rage forgers, and some removal? GG

This is not the only route. There are many roads to victory. Especially with aether vial on the field.

Have fun, and I look forward to your help in making Shamanamanam a tourney worthy deck!

Suggestions

Updates Add

Deathrite has been banned in modern.... so I have to change up the list. I'm thinking spikeshot elder. He replaces the one drop, however not as good. But with rage forger, he becomes removal on a stick. So lets try.

Comments

Date added 11 years
Last updated 8 years
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 1 Mythic Rares

25 - 5 Rares

18 - 4 Uncommons

10 - 5 Commons

Cards 59
Avg. CMC 1.97
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