Sideboard

Instant (4)

Enchantment (2)

Artifact (2)

Creature (3)


Maybeboard

Sorcery (2)


WHAT IS DEAD CAN NEVER DIE

more or less the Mono-black Zombies shell splashing green for cards that help the deck be more resilient and allows for additional sideboard tech.

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Round 1 RU Control. Won game 1 relatively easily, but games 2-3 were loaded with Thing in the Ice  Flip, Magma Spray and removal/counters for everything. 1-2

Round 2 Mono-W Humans. Was able to keep the tempo with removal and combat trades until the humans were overrun with zombies 2-0

Round 3 RG Energy. Fast hands that either kept their threats to a minimum or put pressure to block, and kept their outs to a minimum 2-0

Round 4 Rw Humangels. Game one went fast, game two got overwhelmed by angels, game three dropped 11 power on turn 4 to little removal. 2-1

all and all the deck preformed well, with Plague Belcher doing work and limiting the opponents options.

Comments

Revision 5 See all

(6 years ago)

+3 Abrupt Decay main
+4 Bloodstained Mire main
+3 Collected Company main
+1 Damnation side
-4 Dark Salvation main
+4 Death Baron main
+3 Desecrated Tomb side
-1 Diregraf Colossus main
+2 Dismember side
-1 Dispossess side
-3 Dissenter's Deliverance main
-3 Dread Wanderer main
+1 Fatal Push main
-3 Grasp of Darkness main
+3 Graveyard Marshal main
+1 Gray Merchant of Asphodel main
-2 Heroic Intervention side
-4 Hissing Quagmire main
+6 Inquisition of Kozilek main
-2 Kalitas, Traitor of Ghet side
and 38 other change(s)
Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

36 - 10 Rares

7 - 5 Uncommons

Cards 60
Avg. CMC 2.42
Tokens Bat 1/1 B, Zombie 2/2 B
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