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Sharuum the Hegemon EDH

Commander / EDH

Wolfgang


Maybeboard

Creature (2)

Artifact (1)

Sorcery (1)


Artifacts galore. My primary strategy works around getting Memnarch and Leonin Abunas out on the field, effectively giving everything on my side of the field hexproof. Sharuum the Hegemon keeps cards like Protomatter Powder in play when I need them, and can bring back Sanctum Gargoyle to get another artifact to my hand. Master of Etherium boosts all of my creatures and gets to be very large, while Master Transmuter allows me to blink any artifact I need to, which would allow me to use Magister Sphinx as many times as it takes to cut my opponent down (as in I play Magister Sphinx, they gain life, I blink Magister Sphinx). The combination of Filigree Sages, Caged Sun blue, and Grimoire of the Dead is a real boon late game and can go off all in one turn, which allows me to worry a bit less about things on my side of the field going to and staying in the graveyard. Honestly, Glaze Fiend has no place in this deck, though I don't yet have a good replacement for him.

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Date added 11 years
Last updated 11 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

15 - 0 Rares

23 - 0 Uncommons

28 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Golem 3/3 C, Saproling 1/1 G, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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