Our primary win condition is Hermit Druid/Necrotic Ooze; we flip our deck with Druid and reanimate Necrotic Ooze with Dread Return, sacrificing Druid, Narcomoeba, and an unearthed Fatesticher or a mana dork to flash it back. Once Ooze is in play we pay one mana to give him haste using Blighted Bat’s ability (either with a land, a mana dork, or activating Wall or Roots’ ability) then tap Ooze for one mana using a dork in our yard. Once he’s tapped we use Devoted Druid’s ability to put a -1/-1 counter on him and untap him, at which point we have infinite mana so long as Channeler Initiate is in our yard; we remove the counter and tap Ooze to make one mana, then replace the counter to untap him. Rinse and repeat for a billion mana of every color, activate Walking Ballista’s 4 mana ability to put 1.25 million counters on Ooze, then remove them all to kill everyone. If Ballista or Initiate get exiled, we can still win by reanimating Laboratory Maniac with Apprentice Necro(tic ooze)mancer's ability and then drawing a card.

Our secondary win condition is FlashHulk; our primary Hulk pile is Mogis’ Marauder, DRS, and Hermit Druid to flip our deck and assemble the aforementioned Necrotic Ooze combo. Our Secondary Hulk pile is Hapless Researcher, LabMan, and Hermit Druid. We run no basics so Druid flips our whole deck, then we either cantrip, activate Cephalid Coliseum, or use our suite of countermagic to desperately protect Labman until our next draw step.

Our Tertiary win condition is to assemble Food Chain/Eternal Scourge and win with either Ballista or (if we’re desperate) casting Sidisi over and over to mill our library until we can flashback Dread Return to reanimate Eternal Witness, which brings back Walking Ballista while simultaneously making a metric buttload of zombies. We can then cast an arbitrarily large Ballista and win from there.

All in all it acts as a very slightly less resilient Breakfast Hulk deck. Our only real difference is that we lack white so we’re cut off from Grand Abolisher, but the deck is just as fast and the combos are exceedingly compact. Once Druid has flipped our deck we can almost always ensure that we have countermagic available; if we have the mana to spare (1GU) we can flash back Memory's Journey putting Pact of Negation into our library, then flash back Flash of Insight to put it into our hand. This ensures we have an answer to our opponent's attempt to stop Dread Return. This list is heavily based off of another list I found and borrows a lot of the same synergies. If you have any questions or suggestions leave them below and I’d be more than happy to answer as soon as I can.

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Date added 6 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

54 - 0 Rares

21 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 1.71
Tokens Bird 2/2 U, Emblem Jace, Vryn's Prodigy, Spirit 1/1 C, Zombie 2/2 B
Folders cEDH
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