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Sidisi, mill Tyrant. Looking for feedback as well

Commander / EDH BUG (Sultai) Mill Zombie

Drall


Maybeboard

Artifact (1)


My Sidisi Mill has been a fun and very versatile deck. It's been fun to build play and modify as time as gone on. Once you start thinking of everyones graveyard as an extension of your hand it becomes very fun.

How it has worked so far. Survive till mid game by dropping low cmc utility creatures and zombies onto the battlefield. Let Sidisi swing as often as possible while happily watching the zombies come up. A few low cmc mill effects Altar of the Brood and Mesmeric Orb that hit everyone because honestly Sidisi likes to mill herself as much if not more than everyone else. A few recursion effects to get back the must have elements like Necrotic Oozeor Eternal Witness and from there get back or have access to anything thats really needed to finish things off. Most often the win con becomes damage while mill occurs like Duskmantle Guildmage& Mind Grind for the table or Traumatize for the targeted removal or by pitching a giant fatty at everyone at the same time like Consuming Aberration or Lord of Extinction via Jarad, Golgari Lich Lord I have found that ending a long game with 120points of damage to each player at instant speed has an effective record of ending games (life gain decks that exceed this are usually milled out ASAP as its pretty hard for Sidisi to kill by commander damage).

While its not really a budget deck it has been built on a budget and therefore things like Crucible of Worlds and the fetch lands haven't made it in yet. I'm open to any recommendations as the deck is at the point where it becomes hard for me to make removals without altering functions, and I'm emotionally attached to some of the functions of the deck.

Thanks for the time and any help.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

15 - 0 Mythic Rares

44 - 0 Rares

18 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.43
Tokens Copy Clone, Human 2/2 G, Wolf 2/2 G, Zombie 2/2 B
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