This is a deck that is built around many of the cards that work well with Planeswalkers: Rings of Brighthearth, Doubling Season, and The Chain Veil. each of these cards does a lot to help with the growth of Planeswalkers, and helps them constantly trigger multiple abilities. my more main win-con is Garruk, Primal Hunter or
Kiora, the Crashing Wave
, because both can quickly get off ultimates that with Doubling Season will very quickly bring wins.
SUGGESTIONS
First of all please give me as many suggestions as possible, I would enjoy all the help I can get. As far as suggestions I am looking for better sideboard cards mostly, not sure what all I should put in there. Other than that this deck can always use better drawing abilities or possibly tutoring abilities, Along with better/more consistent ramp.
Card Breakdown
Creatures
Birds of Paradise and Sylvan Caryatid and Courser of Kruphix: smooth out draws and plays; removing lands from my deck and giving me more mana to work with.
Chasm Skulker great card that combos well with all the card draw, as well as Doubling Season both in adding more counters and tokens when it gets killed.
Planeswalkers
Jace, Architect of Thought: this guy helps with draws, and slows down aggro to allow me to get into the later game. Also his ultimate can steal from other midrange decks.
Kiora, the Crashing Wave
: combined with Jace, these two can shut down most creature based decks, and she also draws cards. her ultimate is pretty awesome, especially with Doubling Season where I get TWO 9/9 krakens per turn.
Garruk, Primal Hunter: really shines with Doubling Season especially with his ultimate, which could score upwards of 16 6/6 creatures. he also has draw which is one of the biggest things I am trying to get in this deck.
Spells
Dissipate
, Dissolve, Remand, Rewind,
Dismiss
, Negate: Control spells. When running midrange these really help to move from early to late game, and help with control match-ups.
Urban Evolution basically the simic version of Sphinx's Revelation but exchanging life gain for an additional land play.
Elixir of Immortality useful to bring back cards from my graveyard, allowing me to replay control spells, planeswalkers, and whatever else is in my graveyard. gaining five at the same time can also be useful in aggro matches, or really against any opponent.
Rings of Brighthearth really useful with a planeswalkers because it allows duplication of their abilities for only 2 mana. Also is useful with Bow of Nylea.
Doubling Season great card in this deck, allowing planeswalkers to get bigger much faster, and doubles Garruk's and Kiora's tokens.
Parallel Lives cheaper version (in terms of CMC and monetary value) of Doubling Season that only works for tokens. May get removed for another Doubling Season.
Exploration can help to get out lands earlier to help smooth out high cost plays. May get cut, or may replace Birds of Paradise since functionally it seems better.
Cultivate helps to smooth out ramp, really just helps get the lands I need on the field.
The Chain Veil very good card to help with planeswalkers using their abilities. the down side is okay because I have enough planeswalkers that I should have one in play most of the time.