"We can rebuild him. We have the technology."
Originally this was a Blue/Green aggro deck based on the evolve and undying mechanics working together to make your little creatures very big - fast.
I liked this idea and after some play testing splashed white to get some use of some good cards that compliment it.
Why do I like this deck? Besides from having a very low average CMC, there are a number of neat little synergies between cards such as:
-Using Zameck Guildmage to remove +1/+1 counters from undying creatures. This not only gives me extra draw, but allows my undying creatures to act as blockers and continually die. The guildmages other ability to add +1/+1 counters to creatures entering the battlefield also acts as a mid-game creature pump/mana sink.
-Rapid Hybridization on my own undying creatures to not only make the undying creature a bigger threat, but also net myself a 3/3 token.
-Pumping up Master Biomancer (with Rancor,Simic Charm or Unflinching Courage), then playing cheap creatures. Nothing beats the look on an opponent's face when a Cloudfin Raptor enters the battlefield as a 10/11 =D
-The angel that is produced by Geist of Saint Traft triggers the evolve from Cloudfin Raptor every turn AND gets additional benefit if Master Biomancer is on the field or if the Zameck Guildmage has used his first ability.
The ideal starting hand for this deck is 2 lands (1 blue 1 green), Cloudfin Raptor, Young Wolf and Rapid Hybridization.
T1. Blue mana source + Cloudfin Raptor
T2. Green mana source + Young Wolf (triggers cloudfin evolve) followed by Rapid Hybridization targeting the wolf (2 more triggers of evolve).
This results in have a 3/4 flyer, a 2/2 wolf and a 3/3 token by turn 2, which is a very good early game board position to be in. Followed up with a Geist of Saint Traft on turn 3 is almost a guaranteed win.
Sideboard explained!
Cyclonic Rift - Cheap, single-permanent bounce early game or a decent costed boardwipe in the mid-late game.
Rootborn Defenses - Added this in for protection from most board wipes on my own creatures, as well as take advantage of the few tokens that I have.
AEtherling - Decided that I would give this guy a chance after not getting any use out of Glaring Spotlight which I had in the sideboard previously. AEtherling is a powerful card on his own, but his synergies with Master Biomancer and Cloudfin Raptor evolve makes him a great choice against mid-range and esper decks.
Sundering Growth - Cheap removal of artifacts/enchants. Strictly better than Naturalize, which I was previously using, because it also has the populate attached to it.
Pithing Needle - Hates on any activated ability. Be it any Planeswalker,
Nephalia Drownyard
or Falkenrath Aristocrat, this card stops it all.
Scavenging Ooze - Standard graveyard hate that doesn't stop my own creatures ability to un-die.
Please feel free to play test and let me know what you think. I'm not looking for any particular feedback at the moment, but appreciate any comments or thoughts you may have.