Maybeboard

Creature (1)


This is the best deck I have ever made. As soon as turn two Skullbriar will be attacking and start growing. Turn three you'll want to use removal to get rid of any blockers they have and keep attacking. Once you get to mid-game, you'll likely have a Skullbriar very large and with many keyword abilities to where it's not hard to smashing through creatures and still hit what's left of the players hiding behind them. One weakness of this deck is the fact that it's so commander focused. So to deal with that are one, lot's of effects that give hexproof counters which will protect him from creature removal, negative enchantments, and cards that will try to steal him like Mass Manipulation. Two, there are many card that will give him indestructible for a turn so that will deal with boardwhips. Three, there are a lot of ways to Reanimate Sukullbriar should the above mentioned fail. And finally, if they make you sacrifice him or get through all that, he's as is a very cheap commander, you can just recast him from the command zone.

All decks have cards that will shut them down Vampire Hexmage but most of the decks can't keep up with the size and speed of The Walking Grave making this a powerful, but most importantly an enjoyable deck. If you have any recommendations of cards that add keyword counters or any other comments at all they are very welcome!

Updates Add

Comments

92% Casual

Competitive

Date added 9 months
Last updated 1 week
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

23 - 0 Rares

23 - 0 Uncommons

20 - 0 Commons

Cards 100
Avg. CMC 3.29
Tokens Foretell, Insect 1/1 G
Votes
Ignored suggestions
Shared with
Views