I bit heavily off of Wedge's list, don't @ me.

The key to this deck is redundancy. Lots of ways to make Saproling tokens (Saproling Migration, Saproling Burst, Spontaneous Generation), lots of ways to sacrifice them (Utopia Mycon, Deathspore Thallid, Viscera Seer), lots of card advantage (Fecundity, Skullclamp, Krav, the Unredeemed), lots of removal (Tragic Slip, Attrition, Beast Within), and tutors to find any piece that might be missing (Demonic Tutor, Diabolic Intent, Chord of Calling). Our commander,Slimefoot, the Stowaway, checks multiple boxes here, which makes him easily the best card in our deck.

You can get value out of keeping your saps alive (Cryptolith Rite, Beastmaster Ascension, Eldrazi Monument) or killing them (Grave Pact, Black Market, Blood Artist), and it takes practice to learn the rhythms of when to eat your food and when to play with it, when to cash in your Saprolings for value or when to build them up and attack with them. But when this deck gets going, it's as explosive and consistent as any EDH deck I've ever played. I've had games where it looked like I was doing stone nothing and ended up winning a turn or two later, with the insane amount of mana and number of cards this deck can throw around. Also, the combos.

  • Life and Limb + Sporemound makes infinite saprolings, but it'll also make INFINITE SAPROLINGS. As in, the combo isn't optional, and will result in an uninterruptible loop unless you can either win at instant speed or destroy one of the combo pieces. Luckily, you have sac outlets for that exact thing, and either eating your saps and draining your opponents to death with Slimefoot or sacrificing Sporemound to interrupt the combo is very doable in your deck.
  • Ashnod's Altar + Slimefoot, the Stowaway with any token doubler (Illusionist's Bracers, Primal Vigor, Parallel Lives) also goes infinite.
  • Add a second token doubler and you can do the same thing with Utopia Mycon instead of Ashnod's Altar, though I've never actually pulled this off in a game.

A few more random notes:

  • Slimefoot is weirdly templated: it does damage to your opponent when a saproling dies (these effects usually cause your opponents to lose life). That means that effects that trigger off of damage like Snake Umbra and Grafted Exoskeleton are fair game. And man, they're brutal.
  • The biggest influence in how your deck plays out is in which repeatable sac outlet you draw. If you drew Skullclamp or Evolutionary Leap, sac liberally. If you drew Attrition, Deathspore Thallid, Krav, the Unredeemed, or Psychotrope Thallid, sac defensively. If you drew Utopia Mycon, sac opportunistically. Anything else, only sac when you're comboing off.
  • I drew an infinity symbol on one of my Saproling token cards with a sharpie to show when I've gone infinite much more easily. It helps a lot.

Ok stop reading this and go play this deck. It's so so so good!

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93% Casual

Competitive

Date added 6 years
Last updated 6 years
Exclude colors WUR
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

32 - 0 Rares

30 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.14
Tokens Beast 3/3 G, City's Blessing, Copy Clone, Human Cleric 1/1 BW, Morph 2/2 C, Saproling 1/1 G, Saproling */* G
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